#ifndef SOUNDTRACK_H #define SOUNDTRACK_H typedef struct { Music music; bool playing; } Soundtrack; Soundtrack LoadSoundtrack(const char* musicPath){ Soundtrack soundtrack = { .music = LoadMusicStream(musicPath), .playing = 0 }; PlayMusicStream(soundtrack.music); return soundtrack; } void UpdateSoundtrack(Soundtrack *soundtrack){ UpdateMusicStream(soundtrack->music); } #endif // SOUNDTRACK_H