#ifndef INPUT_H #define INPUT_H #include typedef struct { Vector2 worldPosition; float zoomSpeed; float minZoom; float maxZoom; float scaleFactor; float wheelMove; bool leftButton; bool rightButton; } Mouse; void UpdateMouse(Mouse *mouse, Camera2D *camera) { mouse->worldPosition = GetScreenToWorld2D(GetMousePosition(), *camera); mouse->leftButton = IsMouseButtonDown(MOUSE_LEFT_BUTTON); mouse->rightButton = IsMouseButtonDown(MOUSE_RIGHT_BUTTON); // Calculate zoom scale factor mouse->wheelMove = GetMouseWheelMove(); if (mouse->wheelMove != 0) { float zoomFactor = 1.0f + (mouse->zoomSpeed * fabsf(mouse->wheelMove)); mouse->scaleFactor = (mouse->wheelMove < 0) ? (1.0f / zoomFactor) : zoomFactor; } else { mouse->scaleFactor = 1.0f; } } void UpdateVectorOnInput(Vector2 *vector){ *vector = (Vector2){0.0f, 0.0f}; if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)){ vector->x += 1.0f; } if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)){ vector->x -= 1.0f; } if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)){ vector->y += 1.0f; } if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)){ vector->y -= 1.0f; } if (Vector2Length(*vector) > 0.0f) { *vector = Vector2Normalize(*vector); } } #endif //INPUT_H