#ifndef SPRITE_H #define SPRITE_H #include #include typedef struct { Texture2D texture; Rectangle sourceRec; Rectangle destRec; Vector2 frameSize; Vector2 origin; float rotation; Color color; } Sprite; void UpdateSpriteSourceRec(Sprite *sprite, const Vector2 *vector){ sprite->sourceRec.x = vector->x; sprite->sourceRec.y = vector->y; } void UpdateSpriteDestRec(Sprite *sprite, const Vector2 *vector){ sprite->destRec.x = vector->x; sprite->destRec.y = vector->y; } void UpdateSpriteRotation(Sprite *sprite, Vector2 *vector){ if(Vector2Length(*vector) <= 0.0f){ return; } float targetRotation = (float)atan2(vector->y, vector->x) * (180.0f / PI) + 90.0f; sprite->rotation = Lerp(sprite->rotation, targetRotation, 0.1f); } void RenderSprite(const Sprite *sprite){ DrawTexturePro( sprite->texture, sprite->sourceRec, sprite->destRec, sprite->origin, sprite->rotation, sprite->color ); } #endif // SPRITE_H