COMPILER = gcc # COMPILER FLAGS C_FLAG_STD_C99 = -std=c99 # Use the C99 language standard C_FLAG_DEBUG_INFO = -g # Include debug information #C_FLAG_HEADERS = -H # Prints paths of all headers C_FLAG_ALL_WARNINGS = -Wall # Enable most common warning C_FLAG_PEDANTIC = -Wpedantic # Enforce ISO C standard strictly C_FLAG_SHADOW = -Wshadow # Warn if a local variable shadows another C_FLAG_STRICT_PROTOS = -Wstrict-prototypes # Warn if function declarations are missing parameter types C_FLAG_NO_UNKNOWN_PRAGMAS = -Wno-unknown-pragmas # Suppress warnings about unknown pragmas C_FLAG_DEPS = -MMD -MP # Emit per-file header dependency files for incremental rebuilds C_FLAGS = \ $(C_FLAG_STD_C99) \ $(C_FLAG_DEBUG_INFO) \ $(C_FLAG_HEADERS) \ $(C_FLAG_ALL_WARNINGS) \ $(C_FLAG_PEDANTIC) \ $(C_FLAG_SHADOW) \ $(C_FLAG_STRICT_PROTOS) \ $(C_FLAG_NO_UNKNOWN_PRAGMAS) \ $(C_FLAG_DEPS) # BUILD-MODE FLAGS RELEASE_FLAGS = -O2 DEBUG_FLAGS = -O0 -DDEBUG -fsanitize=address,undefined -fno-omit-frame-pointer # INCLUDE FLGAS INCLUDE_FLAGS = \ -Iinclude \ $(EXTERNAL_FLAGS) \ $(RAYLIB_CFLAGS) # EXTERNAL FLAGS EXTERNAL_RAYGUI = -Iexternal/raygui EXTERNAL_RINI = -Iexternal/rini EXTERNAL_FLAGS = \ $(EXTERNAL_RINI) \ $(EXTERNAL_RAYGUI) # CROSS PLATTFORM ifeq ($(OS), Windows_NT) SRC = $(wildcard src\*.c) BIN_DIR = bin\win RAYLIB_CFLAGS = -I%RAYLIB% RAYLIB_LIBS = -L%RAYLIB% -lraylib -lopengl32 -lgdi32 -lwinmm EXE_EXT = .exe else SRC = $(wildcard src/*.c) BIN_DIR = bin/unix RAYLIB_CFLAGS = $(shell pkg-config --cflags raylib) RAYLIB_LIBS = $(shell pkg-config --libs raylib) -lm EXE_EXT = endif TARGET_RELEASE = $(BIN_DIR)/game$(EXE_EXT) TARGET_DEBUG = $(BIN_DIR)/game-debug$(EXE_EXT) # PER-FILE OBJECTS (one .o per .c, only stale ones get rebuilt) OBJ_DIR_RELEASE = build/release OBJ_DIR_DEBUG = build/debug OBJS_RELEASE = $(patsubst src/%.c,$(OBJ_DIR_RELEASE)/%.o,$(SRC)) OBJS_DEBUG = $(patsubst src/%.c,$(OBJ_DIR_DEBUG)/%.o,$(SRC)) DEPS_RELEASE = $(OBJS_RELEASE:.o=.d) DEPS_DEBUG = $(OBJS_DEBUG:.o=.d) # COMMANDS build: $(TARGET_RELEASE) debug: $(TARGET_DEBUG) $(TARGET_RELEASE): $(OBJS_RELEASE) | $(BIN_DIR) $(COMPILER) $(OBJS_RELEASE) -o $(TARGET_RELEASE) $(RAYLIB_LIBS) $(TARGET_DEBUG): $(OBJS_DEBUG) | $(BIN_DIR) $(COMPILER) $(DEBUG_FLAGS) $(OBJS_DEBUG) -o $(TARGET_DEBUG) $(RAYLIB_LIBS) $(OBJ_DIR_RELEASE)/%.o: src/%.c | $(OBJ_DIR_RELEASE) $(COMPILER) $(C_FLAGS) $(RELEASE_FLAGS) $(INCLUDE_FLAGS) -c $< -o $@ $(OBJ_DIR_DEBUG)/%.o: src/%.c | $(OBJ_DIR_DEBUG) $(COMPILER) $(C_FLAGS) $(DEBUG_FLAGS) $(INCLUDE_FLAGS) -c $< -o $@ # DIRECTORIES ARE ORDER-ONLY PREREQUISITES SO `clean` CAN REMOVE THEM WITHOUT # RACING A CHAINED `build`/`debug` IN THE SAME INVOCATION (e.g. `make clean build`) $(OBJ_DIR_RELEASE) $(OBJ_DIR_DEBUG) $(BIN_DIR): mkdir -p $@ -include $(DEPS_RELEASE) -include $(DEPS_DEBUG) clean: rm -rf bin build run: build ./$(TARGET_RELEASE) run-debug: debug ./$(TARGET_DEBUG) .PHONY: build debug clean run run-debug