#ifndef LOGO_H #define LOGO_H #include "appCore.h" #include typedef struct { int frameCounter; int positionX; int positionY; int lettersCount; int topSideRecWidth; int leftSideRecHeight; int bottomSideRecWidth; int rightSideRecHeight; int state; float alpha; } LogoState; void InitLogo(LogoState *l); void UpdateLogo(LogoState *l, View *currentView, bool *running); void RenderLogo(const LogoState *l, Flags *flags); #endif // LOGO_H