- [x] enums for other assets - [ ] Player animation for tools and switching - [ ] Timer Class (init, activate, deactivate, update) for the engine and for player animation with tools 53:50 https://www.youtube.com/watch?v=T4IX36sP_0c&t=1924s - [ ] Change UI textures - [ ] Change Map texture and change to non procedural map (Tilemap with tiled and tmx) - [ ] Gameplay UI - [ ] Init values should be stored in a seperate file and loaded. When clicking new game game should reload all init values - [ ] Create layers enum and render layers in their order. removes code order rendering. Group same layer (z) height object in one layer - [ ] Fix asset include rotation temporary fix with 180 - [x] Custom Font and Title in Menu - [ ] Cursord logic can be moved from game and menu to main but deactivatet at logo