#ifndef GAMEASSETS_H #define GAMEASSETS_H #include //////////////////////////////////////////////////////////////////////////// typedef enum { PLAYER, PLAYER_ACTIONS, TOOLS, FLOWER, BEE, GRASS, HIVE, CURSOR, TEX_COUNT } TextureID; const TextureAsset texAssets[TEX_COUNT] = { {"assets/SproutLandsBasic/Characters/character.png", 48.0f, 48.0f, 0.0f}, {"assets/SproutLandsBasic/Characters/BasicCharakterActions.png", 48.0f, 48.0f, 0.0f}, {"assets/SproutLandsBasic/Objects/tools.png", 48.0f, 16.0f, 0.0f}, {"assets/carrot_and_tomato.png", 32.0f, 32.0f, 0.0f}, {"assets/character_bee.png", 16.0f, 16.0f, 0.0f}, {"assets/grass.png", 16.0f, 16.0f, 0.0f}, {"assets/hive.png", 32.0f, 32.0f, 0.0f}, {"assets/SproutLandsUI/Spritesheets/Mouse sprites/TriangleMouseicon1.png", 16.0f, 16.0f, 0.0f}}; //////////////////////////////////////////////////////////////////////////// typedef enum { POST_FX, SHADER_COUNT } ShaderID; const ShaderAsset shaderAssets[SHADER_COUNT] = { {"shaders/postfx.fs"}}; //////////////////////////////////////////////////////////////////////////// typedef enum { BEE_AMBIENT, SOUNDTRACK_COUNT } SoundtrackID; const SoundtrackAsset soundtrackAssets[SOUNDTRACK_COUNT] = { {"assets/beez.mp3"}}; //////////////////////////////////////////////////////////////////////////// #endif // GAMEASSETS_H