#ifndef FONT_H #define FONT_H void InitFont(Font *font){ *font = LoadFont("assets/SproutLandsUI/fonts/pixelFont-7-8x14-sproutLands.fnt"); SetTextureFilter(font->texture, TEXTURE_FILTER_POINT); } void CleanupFont(Font *font){ UnloadFont(*font); } #endif //FONT_H