#ifndef MENUASSETS_H #define MENUASSETS_H #include typedef enum { MENU_CURSOR_TEX, MENU_BIG_BUTTONS_TEX, MENU_BOARD_TEX, MENU_CLOUD_BACKGROUND, MENU_CLOUD_MIDGROUND, MENU_CLOUD_FOREGROUND, MENU_TEX_COUNT } MenuTextureID; const TextureAsset menuTextureAssets[MENU_TEX_COUNT] = { {"assets/SproutLandsUI/Spritesheets/Mouse sprites/TriangleMouseicon1.png", 16.0f, 16.0f, 0.0f}, {"assets/SproutLandsUI/Spritesheets/UIBigPlayButtonHover2.png", 288.0f/3, 96.0f/3, 0.0f}, {"assets/SproutLandsUI/Spritesheets/Settingmenu.png", 128.0f, 144.0f, 0.0f}, {"assets/Clouds/Clouds1/1.png", 576.0f, 324.0f, 0.0f}, {"assets/Clouds/Clouds1/2.png", 576.0f, 324.0f, 0.0f}, {"assets/Clouds/Clouds1/4.png", 576.0f, 324.0f, 0.0f}}; typedef enum { MENU_MUSIC, MENU_SOUNDTRACK_COUNT } MenuSoundtrackID; const SoundtrackAsset menuSoundtrackAssets[MENU_SOUNDTRACK_COUNT] = { {"assets/merrygoround.wav"}}; typedef enum { HOVER_SOUND, CLICK_SOUND, MENU_SOUND_COUNT } MenuSoundID; const SoundAsset menuSoundAssets[MENU_SOUND_COUNT] = { {"assets/audio/WAV/Minimalist1.wav"}, {"assets/audio/WAV/Abstract1.wav"}}; #endif // MENUASSETS_H