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504 B
C

#ifndef FLOOR_H
#define FLOOR_H
#include <raylib.h>
#include "engineSprite.h"
typedef struct {
Sprite sprite;
Rectangle bounds;
Shader shader;
float time;
Texture2D causticTexture;
Texture2D causticHighlightTexture;
Texture2D noiseTexture;
Texture2D cloudTexture;
Texture2D voronoiseTexture;
Texture2D depthGradientTexture;
} Floor;
Floor CreateFloor(void);
void UpdateFloor(Floor *floor, Camera2D *camera);
void RenderFloor(Floor *floor);
void UnloadFloor(Floor *floor);
#endif