64 lines
2.0 KiB
YAML
64 lines
2.0 KiB
YAML
name: Build & Release on macOS
|
|
|
|
# Run on *every push* to "main," and also build on PRs (but only create the release on push).
|
|
on:
|
|
push:
|
|
branches:
|
|
- main
|
|
pull_request:
|
|
branches:
|
|
- main
|
|
|
|
permissions:
|
|
contents: write # needed so the workflow can create a tag & release
|
|
|
|
jobs:
|
|
build-and-release-macos:
|
|
runs-on: macos-latest
|
|
steps:
|
|
- name: Check out source
|
|
uses: actions/checkout@v3
|
|
|
|
- name: Install Dependencies (Homebrew & raylib)
|
|
run: |
|
|
brew update
|
|
brew install raylib pkg-config
|
|
|
|
- name: Build
|
|
# Your Makefile from the question
|
|
run: make build
|
|
|
|
- name: Create Tag & GitHub Release
|
|
# Only create a release when it's a push (not a pull_request)
|
|
if: ${{ github.event_name == 'push' }}
|
|
id: create_release
|
|
uses: actions/create-release@v1
|
|
env:
|
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
with:
|
|
# You need a unique tag each time to avoid "already_exists" errors.
|
|
# Here we'll name the tag like "build-123" using the run_number,
|
|
# but you could do something like a date-based tag.
|
|
tag_name: build-${{ github.run_number }}
|
|
|
|
# The commit to tag. Usually, this is the push commit SHA:
|
|
commitish: ${{ github.sha }}
|
|
|
|
# The release name can match the tag or be more descriptive
|
|
release_name: "Automated build #${{ github.run_number }}"
|
|
|
|
# Adjust as needed; you could set these to false for a "final" release
|
|
draft: false
|
|
prerelease: true # Mark as "pre-release" so it's clearly automated
|
|
|
|
- name: Upload Release Asset
|
|
if: ${{ github.event_name == 'push' }}
|
|
uses: actions/upload-release-asset@v1
|
|
env:
|
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
|
with:
|
|
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
|
asset_path: bin/osx/game
|
|
asset_name: game
|
|
asset_content_type: application/octet-stream
|