Files
sinbad/external/engine/sprite.h
T
2025-04-11 22:01:30 +02:00

63 lines
1.8 KiB
C

#ifndef SPRITE_H
#define SPRITE_H
#include <raymath.h>
typedef struct
{
Texture2D texture;
Rectangle sourceRec;
Rectangle destRec;
Vector2 frameSize;
Vector2 origin;
float rotation;
Color color;
} Sprite;
void UpdateSpriteSourceRec(Sprite *sprite, const Vector2 *vector)
{
sprite->sourceRec.x = vector->x;
sprite->sourceRec.y = vector->y;
}
void UpdateSpriteDestRec(Sprite *sprite, const Vector2 *vector)
{
sprite->destRec.x = vector->x;
sprite->destRec.y = vector->y;
}
void UpdateSpriteRotation(Sprite *sprite, Vector2 *vector)
{
if (Vector2Length(*vector) <= 0.0f)
{
return;
}
float targetRotation = (float)atan2(vector->y, vector->x) * (180.0f / PI) + 90.0f;
sprite->rotation = Lerp(sprite->rotation, targetRotation, 0.1f);
}
void RenderSprite(const Sprite *sprite)
{
DrawTexturePro(
sprite->texture,
sprite->sourceRec,
sprite->destRec,
sprite->origin,
sprite->rotation,
sprite->color);
}
void PrintSprite(const Sprite *sprite)
{
printf("Sprite:\n");
printf(" Sprite.texture: id = %d\n", sprite->texture.id);
printf(" Sprite.sourceRec: x = %f, y = %f, width = %f, height = %f\n", sprite->sourceRec.x, sprite->sourceRec.y, sprite->sourceRec.width, sprite->sourceRec.height);
printf(" Sprite.destRec: x = %f, y = %f, width = %f, height = %f\n", sprite->destRec.x, sprite->destRec.y, sprite->destRec.width, sprite->destRec.height);
printf(" Sprite.frameSize: x = %f, y = %f\n", sprite->frameSize.x, sprite->frameSize.y);
printf(" Sprite.origin: x = %f, y = %f\n", sprite->origin.x, sprite->origin.y);
printf(" Sprite.rotation: %f\n", sprite->rotation);
printf(" Sprite.color: r = %d, g = %d, b = %d, a = %d\n", sprite->color.r, sprite->color.g, sprite->color.b, sprite->color.a);
}
#endif // SPRITE_H