92 lines
2.6 KiB
C
92 lines
2.6 KiB
C
#include "appTypes.h"
|
|
#include "engine.h"
|
|
|
|
|
|
const TextureAsset birdsTextureAssets[BIRDS_TEX_COUNT] = {
|
|
{"assets/birds.png", 16.0f, 16.0f, 45.0f}
|
|
};
|
|
|
|
Birds CreateBirds(void){
|
|
Birds birds = {.count = MAX_BIRDS};
|
|
TextureAsset flyingAsset = birdsTextureAssets[FLYING];
|
|
Texture2D texture = LoadTexture(flyingAsset.path);
|
|
float frameWidth = flyingAsset.frameWidth;
|
|
float rotation = flyingAsset.rotation;
|
|
|
|
for (int i = 0; i < birds.count; i++)
|
|
{
|
|
birds.sprite[i] = (Sprite){
|
|
.texture = texture,
|
|
.frameSize = {frameWidth, frameWidth},
|
|
.sourceRec = {0.0f, 0.0f, frameWidth, frameWidth},
|
|
.destRec = {GetScreenWidth()/2, 0.0f, frameWidth, frameWidth},
|
|
.origin = {frameWidth / 2, frameWidth / 2},
|
|
.rotation = rotation,
|
|
.color = WHITE
|
|
};
|
|
|
|
birds.animation[i] = (Animation){
|
|
.state = 1,
|
|
.currentFrame = 0,
|
|
.maxFrame = 2,
|
|
.framesCounter = 0,
|
|
.framesSpeed = 2.0f,
|
|
.animTimer = 0.0f
|
|
};
|
|
|
|
Rectangle cameraRec = GetCameraRectangle();
|
|
|
|
birds.physics[i] = (Physics){
|
|
.position = GetPositionOutsideRectangle(cameraRec, 100, 1000),
|
|
.direction = (Vector2){0.0f, 0.0f},
|
|
.speed = 5.0f
|
|
};
|
|
|
|
birds.arrived[i] = true;
|
|
birds.destPos[i] = (Vector2){0.0f, 0.0f};
|
|
|
|
}
|
|
|
|
return birds;
|
|
}
|
|
|
|
void UpdateBirds(Birds *birds){
|
|
Camera2D *camera = GetCamera();
|
|
Rectangle cameraRec = GetCameraRectangle();
|
|
|
|
for (int i = 0; i < birds->count; i++)
|
|
{
|
|
if(birds->arrived[i])
|
|
{
|
|
birds->destPos[i] = GetPositionOutsideRectangle(cameraRec, 100, 1000);
|
|
birds->arrived[i] = false;
|
|
}
|
|
if(CheckCollisionPointCircle(birds->physics[i].position, birds->destPos[i], 10.0F))
|
|
{
|
|
birds->arrived[i] = true;
|
|
}
|
|
if(GetDistanceBetweenTwoVectors(birds->physics[i].position, camera->target) > 1000){
|
|
birds->physics[i].position = GetPositionOutsideRectangle(cameraRec, 100, 1000);
|
|
}
|
|
Vector2 dir = GetDirectionBetweenTwoVectors(birds->physics[i].position, birds->destPos[i]);
|
|
UpdatePhysics(&birds->physics[i], dir);
|
|
printf("birdsPos: %f, %f", birds->physics[i].position.x, birds->physics[i].position.y);
|
|
printf("cameraTarget: %f, %f",camera->target.x, camera->target.y );
|
|
UpdateSpriteDestRec(&birds->sprite[i], &birds->physics[i].position);
|
|
float rotation = Vector2ToRotation(dir);
|
|
UpdateSpriteRotation(&birds->sprite[i], rotation + 45.0f);
|
|
UpdateAnimation(&birds->animation[i], GetFrameTime());
|
|
UpdateSpriteSourceRec(&birds->sprite[i], &(Vector2){birds->sprite[i].frameSize.x * birds->animation[i].currentFrame, birds->sprite[i].frameSize.y});
|
|
}
|
|
}
|
|
|
|
void RenderBirds(Birds *birds){
|
|
|
|
for (int i = 0; i < birds->count; i++)
|
|
{
|
|
RenderSprite(&birds->sprite[i]);
|
|
}
|
|
|
|
}
|
|
|