105 lines
3.1 KiB
Makefile
105 lines
3.1 KiB
Makefile
COMPILER = gcc
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# COMPILER FLAGS
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C_FLAG_STD_C99 = -std=c99 # Use the C99 language standard
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C_FLAG_DEBUG_INFO = -g # Include debug information
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#C_FLAG_HEADERS = -H # Prints paths of all headers
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C_FLAG_ALL_WARNINGS = -Wall # Enable most common warning
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C_FLAG_PEDANTIC = -Wpedantic # Enforce ISO C standard strictly
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C_FLAG_SHADOW = -Wshadow # Warn if a local variable shadows another
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C_FLAG_STRICT_PROTOS = -Wstrict-prototypes # Warn if function declarations are missing parameter types
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C_FLAG_NO_UNKNOWN_PRAGMAS = -Wno-unknown-pragmas # Suppress warnings about unknown pragmas
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C_FLAG_DEPS = -MMD -MP # Emit per-file header dependency files for incremental rebuilds
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C_FLAGS = \
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$(C_FLAG_STD_C99) \
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$(C_FLAG_DEBUG_INFO) \
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$(C_FLAG_HEADERS) \
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$(C_FLAG_ALL_WARNINGS) \
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$(C_FLAG_PEDANTIC) \
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$(C_FLAG_SHADOW) \
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$(C_FLAG_STRICT_PROTOS) \
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$(C_FLAG_NO_UNKNOWN_PRAGMAS) \
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$(C_FLAG_DEPS)
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# BUILD-MODE FLAGS
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RELEASE_FLAGS = -O2
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DEBUG_FLAGS = -O0 -DDEBUG -fsanitize=address,undefined -fno-omit-frame-pointer
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# INCLUDE FLGAS
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INCLUDE_FLAGS = \
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-Iinclude \
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$(EXTERNAL_FLAGS) \
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$(RAYLIB_CFLAGS)
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# EXTERNAL FLAGS
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EXTERNAL_RAYGUI = -Iexternal/raygui
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EXTERNAL_RINI = -Iexternal/rini
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EXTERNAL_FLAGS = \
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$(EXTERNAL_RINI) \
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$(EXTERNAL_RAYGUI)
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# CROSS PLATTFORM
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ifeq ($(OS), Windows_NT)
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SRC = $(wildcard src\*.c)
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BIN_DIR = bin\win
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RAYLIB_CFLAGS = -I%RAYLIB%
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RAYLIB_LIBS = -L%RAYLIB% -lraylib -lopengl32 -lgdi32 -lwinmm
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EXE_EXT = .exe
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else
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SRC = $(wildcard src/*.c)
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BIN_DIR = bin/unix
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RAYLIB_CFLAGS = $(shell pkg-config --cflags raylib)
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RAYLIB_LIBS = $(shell pkg-config --libs raylib) -lm
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EXE_EXT =
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endif
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TARGET_RELEASE = $(BIN_DIR)/game$(EXE_EXT)
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TARGET_DEBUG = $(BIN_DIR)/game-debug$(EXE_EXT)
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# PER-FILE OBJECTS (one .o per .c, only stale ones get rebuilt)
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OBJ_DIR_RELEASE = build/release
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OBJ_DIR_DEBUG = build/debug
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OBJS_RELEASE = $(patsubst src/%.c,$(OBJ_DIR_RELEASE)/%.o,$(SRC))
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OBJS_DEBUG = $(patsubst src/%.c,$(OBJ_DIR_DEBUG)/%.o,$(SRC))
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DEPS_RELEASE = $(OBJS_RELEASE:.o=.d)
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DEPS_DEBUG = $(OBJS_DEBUG:.o=.d)
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# COMMANDS
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build: $(TARGET_RELEASE)
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debug: $(TARGET_DEBUG)
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$(TARGET_RELEASE): $(OBJS_RELEASE) | $(BIN_DIR)
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$(COMPILER) $(OBJS_RELEASE) -o $(TARGET_RELEASE) $(RAYLIB_LIBS)
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$(TARGET_DEBUG): $(OBJS_DEBUG) | $(BIN_DIR)
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$(COMPILER) $(DEBUG_FLAGS) $(OBJS_DEBUG) -o $(TARGET_DEBUG) $(RAYLIB_LIBS)
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$(OBJ_DIR_RELEASE)/%.o: src/%.c | $(OBJ_DIR_RELEASE)
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$(COMPILER) $(C_FLAGS) $(RELEASE_FLAGS) $(INCLUDE_FLAGS) -c $< -o $@
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$(OBJ_DIR_DEBUG)/%.o: src/%.c | $(OBJ_DIR_DEBUG)
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$(COMPILER) $(C_FLAGS) $(DEBUG_FLAGS) $(INCLUDE_FLAGS) -c $< -o $@
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# DIRECTORIES ARE ORDER-ONLY PREREQUISITES SO `clean` CAN REMOVE THEM WITHOUT
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# RACING A CHAINED `build`/`debug` IN THE SAME INVOCATION (e.g. `make clean build`)
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$(OBJ_DIR_RELEASE) $(OBJ_DIR_DEBUG) $(BIN_DIR):
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mkdir -p $@
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-include $(DEPS_RELEASE)
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-include $(DEPS_DEBUG)
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clean:
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rm -rf bin build
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run: build
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./$(TARGET_RELEASE)
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run-debug: debug
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./$(TARGET_DEBUG)
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.PHONY: build debug clean run run-debug
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