11 lines
216 B
C
11 lines
216 B
C
#ifndef ENGINE_ASSETS_H
|
|
#define ENGINE_ASSETS_H
|
|
|
|
#include <raylib.h>
|
|
|
|
Texture2D LoadTextureCached(const char *path);
|
|
Sound LoadSoundCached(const char *path);
|
|
void UnloadCachedAssets(void);
|
|
|
|
#endif // ENGINE_ASSETS_H
|