476 B
476 B
✅ Notes for using in Raylib
Vertex shader: You can use the default Raylib one (default.vs).
Time uniform: Update each frame in C:
float t = GetTime(); SetShaderValue(shader, GetShaderLocation(shader, "time"), &t, SHADER_UNIFORM_FLOAT);
Other textures: Bind them using SetShaderTexture(shader, loc, texture).
If you want, I can also write a full Raylib C snippet showing exactly how to load this shader and set all the textures and uniforms.
Do you want me to do that?