Files
sinbad/include/flowers.h
T

55 lines
1.2 KiB
C

#ifndef FLOWERS_H
#define FLOWERS_H
#include "array.h"
typedef enum {
CHILD,
TEEN,
ADULT
} AGE;
typedef struct {
Sprite sprite;
Vector2 position;
AGE age;
} Flower;
Array* CreateFlowers(Texture2D texture, float frameWidth, float rotation, float fieldSize)
{
Array* flowers = CreateArray(10);
if(!flowers) {
printf("Memory allocation failed.\n");
exit(1);
}
for (int i = 0; i < 10; i++) {
Flower* flower = malloc(sizeof(Flower));
*flower = (Flower){
.sprite = {
.texture = texture,
.sourceRec = {0.0f, 0.0f, frameWidth, frameWidth},
.destRec = {(float)GetRandomValue(-fieldSize,fieldSize), (float)GetRandomValue(-fieldSize,fieldSize), frameWidth, frameWidth},
.origin = {frameWidth / 2, frameWidth / 2},
.rotation = rotation,
.color = WHITE,
},
.age = CHILD
};
AddElementToArray(flowers, flower);
}
return flowers;
}
void RenderFlower(void* element)
{
Flower* f = (Flower*)element;
if (!f) return;
RenderSprite(&(f->sprite));
}
#endif // FLOWERS_H