Files
sinbad/src/engineVector.c
T

28 lines
650 B
C

#include "engine.h"
bool IsVectorZero(Vector2 v) {
float epsilon = 0.01f;
return (fabs(v.x) < epsilon && fabs(v.y) < epsilon);
}
Vector2 GetRandomVector(const Rectangle bounds) {
return (Vector2){
bounds.x + (float)GetRandomValue(0, 10000) / 10000.0f * bounds.width,
bounds.y + (float)GetRandomValue(0, 10000) / 10000.0f * bounds.height
};
}
Vector2 RotationToVector2(float rotation)
{
float rad = rotation * (PI / 180.0f);
Vector2 vec = { cosf(rad), sinf(rad) };
return vec;
}
float Vector2ToRotation(Vector2 vec)
{
float rad = atan2f(vec.y, vec.x);
float deg = rad * (180.0f / PI);
return deg;
}