Files
sinbad/docs/roadmap.md
T
2025-03-23 21:14:52 +01:00

687 B

  • enums for other assets
  • Player animation for tools and switching
  • Timer Class (init, activate, deactivate, update) for the engine and for player animation with tools 53:50 https://www.youtube.com/watch?v=T4IX36sP_0c&t=1924s
  • Change UI textures
  • Change Map texture and change to non procedural map (Tilemap with tiled and tmx)
  • Gameplay UI
  • Init values should be stored in a seperate file and loaded. When clicking new game game should reload all init values
  • Create layers enum and render layers in their order. removes code order rendering. Group same layer (z) height object in one layer
  • Fix asset include rotation temporary fix with 180