Files
sinbad/shaders/water.vs
T
2025-10-26 21:24:31 +01:00

18 lines
278 B
GLSL

#version 330
in vec3 vertexPosition;
in vec2 vertexTexCoord;
in vec4 vertexColor;
out vec2 fragTexCoord;
out vec4 fragColor;
uniform mat4 mvp;
void main()
{
fragTexCoord = vertexTexCoord;
fragColor = vertexColor;
gl_Position = mvp * vec4(vertexPosition, 1.0);
}