Files
sinbad/external/engine/input.h
T
2025-04-11 22:01:30 +02:00

62 lines
1.7 KiB
C

#ifndef INPUT_H
#define INPUT_H
#include <raymath.h>
typedef struct {
Vector2 screenPosition;
Vector2 worldPosition;
float zoomSpeed;
float minZoom;
float maxZoom;
float scaleFactor;
float wheelMove;
bool leftButton;
bool rightButton;
Texture2D cursorTexture;
} Mouse;
Mouse CreateMouse(float zoomSpeed, float minZoom, float maxZoom, Texture2D *texture){
HideCursor();
return (Mouse){
.zoomSpeed = zoomSpeed,
.minZoom = minZoom,
.maxZoom = maxZoom,
.cursorTexture = *texture
};
}
void UpdateMouseScreen(Mouse *mouse){
mouse->screenPosition = GetMousePosition();
}
void UpdateMouse(Mouse *mouse, Camera2D *camera) {
Vector2 pos = GetMousePosition();
mouse->screenPosition = pos;
mouse->worldPosition = GetScreenToWorld2D(pos, *camera);
mouse->leftButton = IsMouseButtonDown(MOUSE_LEFT_BUTTON);
mouse->rightButton = IsMouseButtonDown(MOUSE_RIGHT_BUTTON);
mouse->wheelMove = GetMouseWheelMove();
if (mouse->wheelMove != 0) {
float zoomFactor = 1.0f + (mouse->zoomSpeed * fabsf(mouse->wheelMove));
mouse->scaleFactor = (mouse->wheelMove < 0) ? (1.0f / zoomFactor) : zoomFactor;
} else {
mouse->scaleFactor = 1.0f;
}
}
Vector2 GetDirectionVector(void){
Vector2 vector = {.x = 0.0f, .y = 0.0f};
if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)){vector.x += 1.0f; }
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)){ vector.x -= 1.0f; }
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)){ vector.y -= 1.0f; }
if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)){ vector.y += 1.0f; }
if (Vector2Length(vector) > 0.0f) {vector = Vector2Normalize(vector); }
return vector;
}
#endif //INPUT_H