Files
sinbad/scripts/main.c
T
2025-02-12 20:39:07 +01:00

231 lines
7.0 KiB
C

#include <raylib.h>
#include "sprite.h"
#include "animation.h"
#include "tilesprite.h"
#include "vector.h"
#include "object.h"
#include "physics.h"
#include "camera.h"
#include "input.h"
// Structs
typedef struct {
Sprite sprite;
Animation animation;
Physics physics;
} Player;
typedef struct {
Sprite sprite;
Animation animation;
Physics physics;
Object target;
Object hive;
int flowerCount;
} Bee;
int main(void)
{
// Load
InitWindow(1280, 720, "The Last Hive");
InitAudioDevice();
Music music = LoadMusicStream("assets/beez.mp3");
PlayMusicStream(music);
Texture2D flowerTexture = LoadTexture("assets/flower.png");
Texture2D beeTexture = LoadTexture("assets/character_bee.png");
Texture2D floorTexture = LoadTexture("assets/grass.png");
Texture2D hiveTexture = LoadTexture("assets/hive.png");
TileSprite floor = {
.sprite = {
.texture = floorTexture,
.frameSize = {16.0f,16.0f},
.sourceRec = { 0.0f, 0.0f, 16.0f, 16.0f},
.destRec = {0.0f, 0.0f, 16.0f, 16.0f},
.origin = {8.0f, 8.0f},
.rotation = 0.0f,
.color = WHITE
},
.bounds = {0.0f,0.0f,0.0f,0.0f}
};
Object hive = {
.sprite = {
.texture = hiveTexture,
.frameSize = {32.0f,32.0f},
.sourceRec = {0.0f, 0.0f, 32.0f, 32.0f},
.destRec = {0.0f, 0.0f, 32.0f, 32.0f},
.origin = {16.0f, 16.0f},
.rotation = 0.0f,
.color = WHITE
},
.position = (Vector2){0.0f,0.0f}
};
ObjectArray flowers = CreateObjectArray(&(Object){
.sprite = {
.texture = flowerTexture,
.frameSize = {16.0f, 16.0f},
.sourceRec = {0.0f, 0.0f, 16.0f, 16.0f},
.destRec = {0.0f, 0.0f, 16.0f, 16.0f},
.origin = {8.0f, 8.0f},
.rotation = 45.0f,
.color = WHITE
},
.position = {0.0f, 0.0f}
}, 10);
if (!flowers.data) {
printf("Memory allocation failed.\n");
exit(1);
}
Rectangle flowerField = {-50.0f, -50.0f, 100.0f, 100.0f};
SetRandomPositionForObjectArray(&flowers, flowerField);
Player player = {
.sprite = {
.texture = beeTexture,
.frameSize = {16.0f, 16.0f},
.sourceRec = {0.0f, 0.0f, 16.0f, 16.0f},
.destRec = {0.0f, 0.0f, 16.0f, 16.0f},
.origin = {8.0f, 8.0f},
.rotation = 0.0f,
.color = WHITE
},
.animation = {
.currentFrame = 0,
.maxFrame = 4,
.framesCounter = 0,
.framesSpeed = 10,
.animTimer = 0.0f
},
.physics = {
.position = hive.position,
.direction = (Vector2){0.0f,0.0f},
.speed = 50.0f
}
};
Bee bee1 = {
.sprite = {
.texture = beeTexture,
.frameSize = {16.0f, 16.0f},
.sourceRec = {0.0f, 0.0f, 16.0f, 16.0f},
.destRec = {0.0f, 0.0f, 16.0f, 16.0f},
.origin = {8.0f, 8.0f},
.rotation = 0.0f,
.color = WHITE
},
.animation = {
.currentFrame = 0,
.maxFrame = 4,
.framesCounter = 0,
.framesSpeed = 10,
.animTimer = 0.0f
},
.physics = {
.position = hive.position,
.direction = (Vector2){0.0f,0.0f},
.speed = 10.0f
},
.target = *GetRandomObject(&flowers),
.hive = hive
};
Camera2D camera = {
.offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f},
.target = player.physics.position,
.rotation = 0.0f,
.zoom = 10.0f
};
Mouse mouse = {
.zoomSpeed = 0.10f,
.minZoom = 5.0f,
.maxZoom = 10.0f
};
// Update & Render
while (!WindowShouldClose())
{
// Update
UpdateMusicStream(music);
UpdateTileSpriteBounds(&floor, &camera);
UpdateMouse(&mouse, &camera);
if (mouse.leftButton) {
AddObjectToArray(&flowers, flowers.prototype, mouse.worldPosition);
}
UpdateVectorOnInput(&player.physics.direction);
Move(&player.physics.position, &player.physics.direction, &player.physics.speed);
UpdateSpriteRotation(&player.sprite, &player.physics.direction);
UpdateSpriteDestRec(&player.sprite, &player.physics.position);
UpdateAnimation(&player.animation, GetFrameTime());
UpdateSpriteSourceRec(&player.sprite, &(Vector2){player.sprite.frameSize.x, player.sprite.frameSize.x * player.animation.currentFrame});
const float tolerance = 1.0f;
if (bee1.flowerCount < 4){
if (fabs(bee1.physics.position.x - bee1.target.position.x) < tolerance &&
fabs(bee1.physics.position.y - bee1.target.position.y) < tolerance) {
bee1.target = *GetRandomObject(&flowers);
bee1.flowerCount++;
} else {
Move(&bee1.physics.position, &bee1.physics.direction, &bee1.physics.speed);
UpdateSpriteRotation(&bee1.sprite, &bee1.physics.direction);
bee1.physics.direction = GetDirectionToObject(&bee1.target, bee1.physics.position);
}
} else {
bee1.target = hive;
if (fabs(bee1.physics.position.x - bee1.target.position.x) < tolerance &&
fabs(bee1.physics.position.y - bee1.target.position.y) < tolerance) {
bee1.physics.speed = 0.0f;
} else {
Move(&bee1.physics.position, &bee1.physics.direction, &bee1.physics.speed);
UpdateSpriteRotation(&bee1.sprite, &bee1.physics.direction);
bee1.physics.direction = GetDirectionToObject(&bee1.target, bee1.physics.position);
}
}
UpdateSpriteDestRec(&bee1.sprite, &bee1.physics.position);
UpdateAnimation(&bee1.animation, GetFrameTime());
UpdateSpriteSourceRec(&bee1.sprite, &(Vector2){bee1.sprite.frameSize.x, bee1.sprite.frameSize.x * bee1.animation.currentFrame});
UpdateCamera2DTarget(&camera, &player.physics.position, 5.0f);
if (mouse.wheelMove != 0)
{
UpdateCamera2DZoom(&camera, &mouse.scaleFactor, &mouse.minZoom, &mouse.maxZoom);
}
// Render
BeginDrawing();
ClearBackground(BLACK);
BeginMode2D(camera);
RenderTileSprite(&floor);
RenderSprite(&hive.sprite);
RenderObjectArray(&flowers);
RenderSprite(&bee1.sprite);
RenderSprite(&player.sprite);
EndMode2D();
DrawFPS(10,10);
EndDrawing();
}
// Unload
UnloadTexture(floorTexture);
UnloadTexture(hiveTexture);
UnloadTexture(flowerTexture);
UnloadTexture(beeTexture);
UnloadMusicStream(music);
free(flowers.data);
// Close
CloseAudioDevice();
CloseWindow();
return 0;
}