Files
sinbad/include/engineAssets.h
T

11 lines
216 B
C

#ifndef ENGINE_ASSETS_H
#define ENGINE_ASSETS_H
#include <raylib.h>
Texture2D LoadTextureCached(const char *path);
Sound LoadSoundCached(const char *path);
void UnloadCachedAssets(void);
#endif // ENGINE_ASSETS_H