Files
sinbad/include/enginePhysics.h
T

32 lines
800 B
C

#ifndef ENGINE_PHYSICS_H
#define ENGINE_PHYSICS_H
#include <raylib.h>
#include <stdbool.h>
typedef struct {
Vector2 position;
Vector2 direction;
Vector2 velocity;
float speed;
float weight;
} Physics;
typedef struct {
bool overlapping;
bool hasDirection;
Vector2 direction;
float overlap;
} CircleCollision;
void UpdatePhysicsDirection(Vector2 *direction, Vector2 vector);
void UpdatePhysicsVelocity(Vector2 *velocity, Vector2 *direction, float *speed);
void UpdatePhysicsPosition(Vector2 *position, Vector2 *velocity);
void UpdatePhysicsSpeed(float *speed, float *newSpeed);
void UpdatePhysics(Physics *physics, Vector2 direction);
float GetActualSpeed(Physics *physics);
CircleCollision CheckCircleCollision(Vector2 posA, float radiusA, Vector2 posB, float radiusB);
#endif