Files
sinbad/include/clouds.h
T

19 lines
367 B
C

#ifndef CLOUDS_H
#define CLOUDS_H
#include <raylib.h>
typedef struct {
Shader shader;
float time;
float coverage;
} Clouds;
Clouds CreateClouds(void);
void UpdateClouds(Clouds *clouds, float deltaTime);
void RenderCloudShadows(Clouds *clouds, Camera2D *camera);
void RenderClouds(Clouds *clouds, Camera2D *camera);
void UnloadClouds(Clouds *clouds);
#endif