Files
sinbad/include/app.h
T

79 lines
1.9 KiB
C

#ifndef APP_H
#define APP_H
#include <config.h>
#include <window.h>
#include "view.h"
#include "state.h"
#include "flags.h"
#include "font.h"
#include "logo.h"
#include "menu.h"
#include "game.h"
typedef struct {
Config config;
State state;
Flags flags;
Window window;
Font font;
LogoState logo;
GameState game;
MenuState menu;
} App;
void ConfigApp(App* app){
InitConfig(&app->config, "config/config.ini");
app->state.currentView = GetConfigInt(&app->config, "startView");
app->flags.showFPS = GetConfigInt(&app->config, "showFPS");
app->window.title = GetConfigString(&app->config, "window_title");
app->window.width = GetConfigInt(&app->config, "window_width");
app->window.height = GetConfigInt(&app->config, "window_height");
}
void InitApp(App *app){
InitFont(&app->font);
InitLogo(&app->logo);
InitMenu(&app->menu);
InitGame(&app->game,&app->window);
}
void UpdateApp(App *app){
app->state.running = true;
app->state.gameStarted = false;
while (app->state.running)
{
switch (app->state.currentView)
{
case LOGO:
{
UpdateLogo(&app->logo, &app->state.currentView, &app->state.running);
RenderLogo(&app->logo, &app->flags.showFPS);
}break;
case MENU:
{
UpdateMenu(&app->menu, &app->state.currentView, &app->state.running);
RenderMenu(&app->menu, &app->font, app->window.title, &app->flags);
}break;
case GAMEPLAY:
{
UpdateGame(&app->game, &app->state.currentView, &app->state.running);
RenderGame(&app->game, &app->state, &app->flags);
}break;
default: break;
}
}
}
void CleanupApp(App *app){
CleanupMenu(&app->menu);
CleanupGame(&app->game);
CleanupFont(&app->font);
CleanUpConfig(&app->config);
}
#endif //APP_H