big refactor

This commit is contained in:
huaqo-games
2025-10-30 22:55:47 +01:00
parent 66b961d7ab
commit 8761c69cfa
395 changed files with 291 additions and 995 deletions
-14
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✅ Notes for using in Raylib
Vertex shader: You can use the default Raylib one (default.vs).
Time uniform: Update each frame in C:
float t = GetTime();
SetShaderValue(shader, GetShaderLocation(shader, "time"), &t, SHADER_UNIFORM_FLOAT);
Other textures: Bind them using SetShaderTexture(shader, loc, texture).
If you want, I can also write a full Raylib C snippet showing exactly how to load this shader and set all the textures and uniforms.
Do you want me to do that?