small things

This commit is contained in:
huaqo-games
2025-03-23 21:14:52 +01:00
parent 1c515eaeec
commit a6bde4df0e
2 changed files with 11 additions and 6 deletions
+9 -6
View File
@@ -1,6 +1,9 @@
- enums for other assets
- Player animation for tools and switching
- Timer Class (init, activate, deactivate, update) for the engine and for player animation with tools 53:50 https://www.youtube.com/watch?v=T4IX36sP_0c&t=1924s
- Change UI textures
- Change Map texture and change to non procedural map
- Gameplay UI
- [x] enums for other assets
- [ ] Player animation for tools and switching
- [ ] Timer Class (init, activate, deactivate, update) for the engine and for player animation with tools 53:50 https://www.youtube.com/watch?v=T4IX36sP_0c&t=1924s
- [ ] Change UI textures
- [ ] Change Map texture and change to non procedural map (Tilemap with tiled and tmx)
- [ ] Gameplay UI
- [ ] Init values should be stored in a seperate file and loaded. When clicking new game game should reload all init values
- [ ] Create layers enum and render layers in their order. removes code order rendering. Group same layer (z) height object in one layer
- [ ] Fix asset include rotation temporary fix with 180
+2
View File
@@ -110,6 +110,8 @@ void RenderLogo(const LogoState *l) {
DrawText(TextSubtext("raylib", 0, l->lettersCount), GetScreenWidth() / 2 - 44, GetScreenHeight() / 2 + 48, 50, Fade(BLACK, l->alpha));
}
DrawFPS(10, 10);
EndDrawing();
}