small things
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+9
-6
@@ -1,6 +1,9 @@
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- enums for other assets
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- Player animation for tools and switching
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- Timer Class (init, activate, deactivate, update) for the engine and for player animation with tools 53:50 https://www.youtube.com/watch?v=T4IX36sP_0c&t=1924s
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- Change UI textures
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- Change Map texture and change to non procedural map
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- Gameplay UI
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- [x] enums for other assets
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- [ ] Player animation for tools and switching
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- [ ] Timer Class (init, activate, deactivate, update) for the engine and for player animation with tools 53:50 https://www.youtube.com/watch?v=T4IX36sP_0c&t=1924s
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- [ ] Change UI textures
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- [ ] Change Map texture and change to non procedural map (Tilemap with tiled and tmx)
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- [ ] Gameplay UI
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- [ ] Init values should be stored in a seperate file and loaded. When clicking new game game should reload all init values
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- [ ] Create layers enum and render layers in their order. removes code order rendering. Group same layer (z) height object in one layer
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- [ ] Fix asset include rotation temporary fix with 180
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@@ -110,6 +110,8 @@ void RenderLogo(const LogoState *l) {
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DrawText(TextSubtext("raylib", 0, l->lettersCount), GetScreenWidth() / 2 - 44, GetScreenHeight() / 2 + 48, 50, Fade(BLACK, l->alpha));
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}
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DrawFPS(10, 10);
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EndDrawing();
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}
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