new texture buttons

This commit is contained in:
huaqo-games
2025-03-23 21:08:53 +01:00
parent dfe47a0ab7
commit d5016ac164
2 changed files with 89 additions and 15 deletions
+75 -15
View File
@@ -3,41 +3,101 @@
#include "../engine/gui.h"
#include "../engine/applicationstate.h"
#include "../engine/asset.h"
#include "../engine/gamegui.h"
#include "menuassets.h"
typedef struct {
Assets assets;
Texture2D textures[MENU_TEX_COUNT];
Button startButton;
Button quitButton;
ImageButton newStartButton;
ImageButton newQuitButton;
} MenuState;
void InitMenu(MenuState *t){
initButton(&t->startButton, "Start Game", GetScreenWidth() / 10, GetScreenHeight() / 20, GetScreenWidth() / 2, GetScreenHeight() / 2);
initButton(&t->quitButton, "Quit Game", GetScreenWidth() / 10, GetScreenHeight() / 20, GetScreenWidth() / 2, GetScreenHeight() / 2 + (GetScreenHeight() / 20 * 2));
void InitMenu(MenuState *m){
m->assets = (Assets){
.textureAssets = menuTextureAssets
};
for (int i = 0; i < MENU_TEX_COUNT; i++){
m->textures[i] = LoadTexture(m->assets.textureAssets[i].path);
}
Rectangle startButtonBounds = {
GetScreenWidth() / 2 - (GetScreenWidth() / 10) / 2,
GetScreenHeight() / 2 - (GetScreenHeight() / 20) / 2,
GetScreenWidth() / 10,
GetScreenHeight() / 20
};
Rectangle quitButtonBounds = {
GetScreenWidth() / 2 - (GetScreenWidth() / 10) / 2,
GetScreenHeight() / 2 + (GetScreenHeight() / 10) / 2,
GetScreenWidth() / 10,
GetScreenHeight() / 20
};
Rectangle playTexRecs[2] = {
{ 0.0f, 96.0f, m->assets.textureAssets[BIG_BUTTONS].frameWidth, m->assets.textureAssets[BIG_BUTTONS].frameHeight },
{ m->assets.textureAssets[BIG_BUTTONS].frameWidth, 96.0f, m->assets.textureAssets[BIG_BUTTONS].frameWidth, m->assets.textureAssets[BIG_BUTTONS].frameHeight }
};
Rectangle emptyTexRecs[2] = {
{ 0.0f, 0.0f, m->assets.textureAssets[BIG_BUTTONS].frameWidth, m->assets.textureAssets[BIG_BUTTONS].frameHeight },
{ m->assets.textureAssets[BIG_BUTTONS].frameWidth, 0.0f, m->assets.textureAssets[BIG_BUTTONS].frameWidth, m->assets.textureAssets[BIG_BUTTONS].frameHeight }
};
initImageButton(&m->newStartButton, playTexRecs, startButtonBounds, m->textures[BIG_BUTTONS]);
initImageButton(&m->newQuitButton, emptyTexRecs, quitButtonBounds, m->textures[BIG_BUTTONS]);
// initButton(&m->startButton, "Start Game", GetScreenWidth() / 10, GetScreenHeight() / 20, GetScreenWidth() / 2, GetScreenHeight() / 2);
// initButton(&m->quitButton, "Quit Game", GetScreenWidth() / 10, GetScreenHeight() / 20, GetScreenWidth() / 2,
// GetScreenHeight() / 2 + (GetScreenHeight() / 20 * 2));
}
void UpdateMenu(MenuState *t, State *state){
if (isButtonClicked(&t->startButton)) {
void UpdateMenu(MenuState *m, State *state){
if (isImageButtonClicked(&m->newStartButton)){
state->gameStarted = true;
t->startButton.text = "Continue";
m->startButton.text = "Continue";
state->currentScreen = GAMEPLAY;
}
if (isButtonClicked(&t->quitButton) || (WindowShouldClose() && !IsKeyPressed(KEY_ESCAPE))) {
if (isImageButtonClicked(&m->newQuitButton) || (WindowShouldClose() && !IsKeyPressed(KEY_ESCAPE))) {
state->running = false;
}
if (state->gameStarted){
if (IsKeyPressed(KEY_ESCAPE)){
state->currentScreen = GAMEPLAY;
}
}
// if (isButtonClicked(&m->startButton)) {
// state->gameStarted = true;
// m->startButton.text = "Continue";
// state->currentScreen = GAMEPLAY;
// }
// if (isButtonClicked(&m->quitButton) || (WindowShouldClose() && !IsKeyPressed(KEY_ESCAPE))) {
// state->running = false;
// }
// if (state->gameStarted){
// if (IsKeyPressed(KEY_ESCAPE)){
// state->currentScreen = GAMEPLAY;
// }
// }
}
void RenderMenu(MenuState *t){
void RenderMenu(MenuState *m){
BeginDrawing();
ClearBackground(WHITE);
renderButton(&t->startButton);
renderButton(&t->quitButton);
// renderButton(&m->startButton);
// renderButton(&m->quitButton);
renderImageButton(&m->newStartButton);
renderImageButton(&m->newQuitButton);
DrawFPS(10, 10);
EndDrawing();
}
void CleanupMenu(MenuState *m){
for (int i = 0; i < MENU_TEX_COUNT; i++){ if (m->textures[i].id > 0) { UnloadTexture(m->textures[i]); } }
}
#endif // MENU_H
+14
View File
@@ -0,0 +1,14 @@
#ifndef MENUASSETS_H
#define MENUASSETS_H
#include "../engine/asset.h"
typedef enum {
BIG_BUTTONS,
MENU_TEX_COUNT
} MenuTextureID;
const TextureAsset menuTextureAssets[MENU_TEX_COUNT] = {
{"assets/SproutLandsUI/Spritesheets/UIBigPlayButton.png", 96.0f, 32.0f, 180.0f}
};
#endif // MENUASSETS_H