new texture buttons
This commit is contained in:
+75
-15
@@ -3,41 +3,101 @@
|
|||||||
|
|
||||||
#include "../engine/gui.h"
|
#include "../engine/gui.h"
|
||||||
#include "../engine/applicationstate.h"
|
#include "../engine/applicationstate.h"
|
||||||
|
#include "../engine/asset.h"
|
||||||
|
#include "../engine/gamegui.h"
|
||||||
|
#include "menuassets.h"
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
Assets assets;
|
||||||
|
Texture2D textures[MENU_TEX_COUNT];
|
||||||
Button startButton;
|
Button startButton;
|
||||||
Button quitButton;
|
Button quitButton;
|
||||||
|
ImageButton newStartButton;
|
||||||
|
ImageButton newQuitButton;
|
||||||
} MenuState;
|
} MenuState;
|
||||||
|
|
||||||
void InitMenu(MenuState *t){
|
void InitMenu(MenuState *m){
|
||||||
initButton(&t->startButton, "Start Game", GetScreenWidth() / 10, GetScreenHeight() / 20, GetScreenWidth() / 2, GetScreenHeight() / 2);
|
m->assets = (Assets){
|
||||||
initButton(&t->quitButton, "Quit Game", GetScreenWidth() / 10, GetScreenHeight() / 20, GetScreenWidth() / 2, GetScreenHeight() / 2 + (GetScreenHeight() / 20 * 2));
|
.textureAssets = menuTextureAssets
|
||||||
|
};
|
||||||
|
for (int i = 0; i < MENU_TEX_COUNT; i++){
|
||||||
|
m->textures[i] = LoadTexture(m->assets.textureAssets[i].path);
|
||||||
|
}
|
||||||
|
|
||||||
|
Rectangle startButtonBounds = {
|
||||||
|
GetScreenWidth() / 2 - (GetScreenWidth() / 10) / 2,
|
||||||
|
GetScreenHeight() / 2 - (GetScreenHeight() / 20) / 2,
|
||||||
|
GetScreenWidth() / 10,
|
||||||
|
GetScreenHeight() / 20
|
||||||
|
};
|
||||||
|
|
||||||
|
Rectangle quitButtonBounds = {
|
||||||
|
GetScreenWidth() / 2 - (GetScreenWidth() / 10) / 2,
|
||||||
|
GetScreenHeight() / 2 + (GetScreenHeight() / 10) / 2,
|
||||||
|
GetScreenWidth() / 10,
|
||||||
|
GetScreenHeight() / 20
|
||||||
|
};
|
||||||
|
|
||||||
|
Rectangle playTexRecs[2] = {
|
||||||
|
{ 0.0f, 96.0f, m->assets.textureAssets[BIG_BUTTONS].frameWidth, m->assets.textureAssets[BIG_BUTTONS].frameHeight },
|
||||||
|
{ m->assets.textureAssets[BIG_BUTTONS].frameWidth, 96.0f, m->assets.textureAssets[BIG_BUTTONS].frameWidth, m->assets.textureAssets[BIG_BUTTONS].frameHeight }
|
||||||
|
};
|
||||||
|
|
||||||
|
Rectangle emptyTexRecs[2] = {
|
||||||
|
{ 0.0f, 0.0f, m->assets.textureAssets[BIG_BUTTONS].frameWidth, m->assets.textureAssets[BIG_BUTTONS].frameHeight },
|
||||||
|
{ m->assets.textureAssets[BIG_BUTTONS].frameWidth, 0.0f, m->assets.textureAssets[BIG_BUTTONS].frameWidth, m->assets.textureAssets[BIG_BUTTONS].frameHeight }
|
||||||
|
};
|
||||||
|
|
||||||
|
initImageButton(&m->newStartButton, playTexRecs, startButtonBounds, m->textures[BIG_BUTTONS]);
|
||||||
|
initImageButton(&m->newQuitButton, emptyTexRecs, quitButtonBounds, m->textures[BIG_BUTTONS]);
|
||||||
|
// initButton(&m->startButton, "Start Game", GetScreenWidth() / 10, GetScreenHeight() / 20, GetScreenWidth() / 2, GetScreenHeight() / 2);
|
||||||
|
// initButton(&m->quitButton, "Quit Game", GetScreenWidth() / 10, GetScreenHeight() / 20, GetScreenWidth() / 2,
|
||||||
|
// GetScreenHeight() / 2 + (GetScreenHeight() / 20 * 2));
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateMenu(MenuState *t, State *state){
|
void UpdateMenu(MenuState *m, State *state){
|
||||||
if (isButtonClicked(&t->startButton)) {
|
|
||||||
|
if (isImageButtonClicked(&m->newStartButton)){
|
||||||
state->gameStarted = true;
|
state->gameStarted = true;
|
||||||
t->startButton.text = "Continue";
|
m->startButton.text = "Continue";
|
||||||
state->currentScreen = GAMEPLAY;
|
state->currentScreen = GAMEPLAY;
|
||||||
}
|
}
|
||||||
if (isButtonClicked(&t->quitButton) || (WindowShouldClose() && !IsKeyPressed(KEY_ESCAPE))) {
|
|
||||||
|
if (isImageButtonClicked(&m->newQuitButton) || (WindowShouldClose() && !IsKeyPressed(KEY_ESCAPE))) {
|
||||||
state->running = false;
|
state->running = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (state->gameStarted){
|
|
||||||
if (IsKeyPressed(KEY_ESCAPE)){
|
// if (isButtonClicked(&m->startButton)) {
|
||||||
state->currentScreen = GAMEPLAY;
|
// state->gameStarted = true;
|
||||||
}
|
// m->startButton.text = "Continue";
|
||||||
}
|
// state->currentScreen = GAMEPLAY;
|
||||||
|
// }
|
||||||
|
// if (isButtonClicked(&m->quitButton) || (WindowShouldClose() && !IsKeyPressed(KEY_ESCAPE))) {
|
||||||
|
// state->running = false;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// if (state->gameStarted){
|
||||||
|
// if (IsKeyPressed(KEY_ESCAPE)){
|
||||||
|
// state->currentScreen = GAMEPLAY;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RenderMenu(MenuState *t){
|
void RenderMenu(MenuState *m){
|
||||||
BeginDrawing();
|
BeginDrawing();
|
||||||
ClearBackground(WHITE);
|
ClearBackground(WHITE);
|
||||||
renderButton(&t->startButton);
|
// renderButton(&m->startButton);
|
||||||
renderButton(&t->quitButton);
|
// renderButton(&m->quitButton);
|
||||||
|
renderImageButton(&m->newStartButton);
|
||||||
|
renderImageButton(&m->newQuitButton);
|
||||||
|
DrawFPS(10, 10);
|
||||||
EndDrawing();
|
EndDrawing();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CleanupMenu(MenuState *m){
|
||||||
|
for (int i = 0; i < MENU_TEX_COUNT; i++){ if (m->textures[i].id > 0) { UnloadTexture(m->textures[i]); } }
|
||||||
|
}
|
||||||
|
|
||||||
#endif // MENU_H
|
#endif // MENU_H
|
||||||
|
|||||||
@@ -0,0 +1,14 @@
|
|||||||
|
#ifndef MENUASSETS_H
|
||||||
|
#define MENUASSETS_H
|
||||||
|
#include "../engine/asset.h"
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
BIG_BUTTONS,
|
||||||
|
MENU_TEX_COUNT
|
||||||
|
} MenuTextureID;
|
||||||
|
|
||||||
|
const TextureAsset menuTextureAssets[MENU_TEX_COUNT] = {
|
||||||
|
{"assets/SproutLandsUI/Spritesheets/UIBigPlayButton.png", 96.0f, 32.0f, 180.0f}
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // MENUASSETS_H
|
||||||
Reference in New Issue
Block a user