final oop style
This commit is contained in:
@@ -20,11 +20,9 @@ C_FLAGS = \
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INCLUDE_FLAGS = -Iinclude
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EXTERNAL_ENGINE = -Iexternal/engine
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EXTERNAL_RAYGUI = -Iexternal/raygui
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EXTERNAL_RINI = -Iexternal/rini
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EXTERNAL_FLAGS = \
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$(EXTERNAL_ENGINE) \
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$(EXTERNAL_RINI) \
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$(EXTERNAL_RAYGUI)
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@@ -0,0 +1,684 @@
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[
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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"-Wpedantic",
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"-Wshadow",
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"-Wstrict-prototypes",
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"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/app.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/app.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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"-Wpedantic",
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"-Wshadow",
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"-Wstrict-prototypes",
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"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appGameBirds.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appGameBirds.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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"-Wpedantic",
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"-Wshadow",
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"-Wstrict-prototypes",
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"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appGame.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appGame.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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"-Wpedantic",
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"-Wshadow",
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"-Wstrict-prototypes",
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"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appGameEnemies.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appGameEnemies.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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"-Wpedantic",
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"-Wshadow",
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"-Wstrict-prototypes",
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"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appGameFloor.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appGameFloor.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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"-Wpedantic",
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"-Wshadow",
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"-Wstrict-prototypes",
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"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appGameIslands.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appGameIslands.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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"-Wpedantic",
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"-Wshadow",
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"-Wstrict-prototypes",
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"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appGamePlayer.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appGamePlayer.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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"-Wpedantic",
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"-Wshadow",
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"-Wstrict-prototypes",
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"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appGameShip.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appGameShip.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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||||
"-g",
|
||||
"-Wall",
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||||
"-Wpedantic",
|
||||
"-Wshadow",
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||||
"-Wstrict-prototypes",
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||||
"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appGameShoot.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appGameShoot.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
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||||
"-Wshadow",
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||||
"-Wstrict-prototypes",
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"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appLogo.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appLogo.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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"-Wpedantic",
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"-Wshadow",
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"-Wstrict-prototypes",
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"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appMenu.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appMenu.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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"-Wpedantic",
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||||
"-Wshadow",
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"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appMenuMainBackground.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appMenuMainBackground.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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{
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"arguments": [
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"/usr/bin/gcc",
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"-c",
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"-std=c99",
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"-g",
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"-Wall",
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||||
"-Wpedantic",
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||||
"-Wshadow",
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||||
"-Wstrict-prototypes",
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||||
"-Wno-unknown-pragmas",
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"-Iinclude",
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"-Iexternal/rini",
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"-Iexternal/raygui",
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"-o",
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"bin/osx/game",
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"src/appMenuMain.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appMenuMain.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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},
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||||
{
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"arguments": [
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||||
"/usr/bin/gcc",
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||||
"-c",
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||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
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"bin/osx/game",
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"src/appMenuSettings.c"
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],
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"directory": "/home/huaqo/dev/the-last-hive",
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"file": "/home/huaqo/dev/the-last-hive/src/appMenuSettings.c",
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"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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||||
},
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||||
{
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||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
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"bin/osx/game",
|
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"src/appState.c"
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||||
],
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||||
"directory": "/home/huaqo/dev/the-last-hive",
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||||
"file": "/home/huaqo/dev/the-last-hive/src/appState.c",
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||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineAnimation.c"
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||||
],
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||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineAnimation.c",
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||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
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||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineArray.c"
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||||
],
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||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineArray.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineCamera.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineCamera.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineConfig.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineConfig.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineFont.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineFont.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineGamegui.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineGamegui.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineGui.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineGui.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineInput.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineInput.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineObject.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineObject.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/enginePhysics.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/enginePhysics.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/enginePostfx.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/enginePostfx.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineRectangle.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineRectangle.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineSoundtrack.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineSoundtrack.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineSprite.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineSprite.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/engineVector.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/engineVector.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
},
|
||||
{
|
||||
"arguments": [
|
||||
"/usr/bin/gcc",
|
||||
"-c",
|
||||
"-std=c99",
|
||||
"-g",
|
||||
"-Wall",
|
||||
"-Wpedantic",
|
||||
"-Wshadow",
|
||||
"-Wstrict-prototypes",
|
||||
"-Wno-unknown-pragmas",
|
||||
"-Iinclude",
|
||||
"-Iexternal/rini",
|
||||
"-Iexternal/raygui",
|
||||
"-o",
|
||||
"bin/osx/game",
|
||||
"src/main.c"
|
||||
],
|
||||
"directory": "/home/huaqo/dev/the-last-hive",
|
||||
"file": "/home/huaqo/dev/the-last-hive/src/main.c",
|
||||
"output": "/home/huaqo/dev/the-last-hive/bin/osx/game"
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,8 @@
|
||||
# ship_start
|
||||
start_id = 0
|
||||
start_path = assets/ship_start.png
|
||||
start_frameSize = 16
|
||||
start_spped_0 = 0
|
||||
start_speed_1 = 5
|
||||
start_speed_2 = 10
|
||||
start_rotationSpeed = 50
|
||||
+153
-205
@@ -1,271 +1,215 @@
|
||||
#ifndef APPTYPES_H
|
||||
#define APPTYPES_H
|
||||
|
||||
//INCLUDES//
|
||||
#include <raylib.h>
|
||||
// INCLUDES//
|
||||
#include <engine.h>
|
||||
#include <raylib.h>
|
||||
|
||||
//DEFINES//
|
||||
#define TEXT_COLOR_DARK (Color){ 182, 137, 98, 255}
|
||||
#define TEXT_COLOR_LIGHT (Color){ 243, 229, 194, 255}
|
||||
// DEFINES//
|
||||
#define TEXT_COLOR_DARK (Color){182, 137, 98, 255}
|
||||
#define TEXT_COLOR_LIGHT (Color){243, 229, 194, 255}
|
||||
|
||||
//ENUMS//
|
||||
typedef enum
|
||||
{
|
||||
MENU_CURSOR_TEX,
|
||||
MENU_BIG_BUTTONS_TEX,
|
||||
MENU_BOARD_TEX,
|
||||
MENU_CLOUD_BACKGROUND,
|
||||
MENU_CLOUD_MIDGROUND,
|
||||
MENU_CLOUD_FOREGROUND,
|
||||
MENU_TEX_COUNT
|
||||
// ENUMS//
|
||||
typedef enum {
|
||||
MENU_CURSOR_TEX,
|
||||
MENU_BIG_BUTTONS_TEX,
|
||||
MENU_BOARD_TEX,
|
||||
MENU_CLOUD_BACKGROUND,
|
||||
MENU_CLOUD_MIDGROUND,
|
||||
MENU_CLOUD_FOREGROUND,
|
||||
MENU_TEX_COUNT
|
||||
} MenuTextureID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
MENU_MUSIC,
|
||||
MENU_SOUNDTRACK_COUNT
|
||||
} MenuSoundtrackID;
|
||||
typedef enum { MENU_MUSIC, MENU_SOUNDTRACK_COUNT } MenuSoundtrackID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
HOVER_SOUND,
|
||||
CLICK_SOUND,
|
||||
MENU_SOUND_COUNT
|
||||
} MenuSoundID;
|
||||
typedef enum { HOVER_SOUND, CLICK_SOUND, MENU_SOUND_COUNT } MenuSoundID;
|
||||
|
||||
typedef enum MenuView {
|
||||
MAIN = 0,
|
||||
SETTINGS = 1
|
||||
} MenuView;
|
||||
typedef enum MenuView { MAIN = 0, SETTINGS = 1 } MenuView;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
START_SHIP,
|
||||
PLAYER_TEX_COUNT
|
||||
} playerTextureID;
|
||||
typedef enum { START_SHIP, PLAYER_TEX_COUNT } playerTextureID;
|
||||
|
||||
typedef enum {
|
||||
ANCHOR,
|
||||
SLOW_AHEAD,
|
||||
FAST_AHEAD,
|
||||
SPEED_COUNT
|
||||
} playerSpeedID;
|
||||
typedef enum { ANCHOR, SLOW_AHEAD, FAST_AHEAD, SPEED_COUNT } playerSpeedID;
|
||||
|
||||
typedef enum { ISLAND, ISLANDS_TEX_COUNT } islandsTextureID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
ISLAND,
|
||||
ISLANDS_TEX_COUNT
|
||||
} islandsTextureID;
|
||||
typedef enum { POST_FX, SHADER_COUNT } ShaderID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
POST_FX,
|
||||
SHADER_COUNT
|
||||
} ShaderID;
|
||||
typedef enum { BEE_AMBIENT, SOUNDTRACK_COUNT } SoundtrackID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
BEE_AMBIENT,
|
||||
SOUNDTRACK_COUNT
|
||||
} SoundtrackID;
|
||||
typedef enum View { LOGO = 0, MENU = 1, GAMEPLAY = 2 } View;
|
||||
|
||||
typedef enum View {
|
||||
LOGO = 0,
|
||||
MENU = 1,
|
||||
GAMEPLAY = 2
|
||||
} View;
|
||||
|
||||
//STRUCTS//
|
||||
// STRUCTS//
|
||||
typedef struct {
|
||||
int frameCounter;
|
||||
int positionX;
|
||||
int positionY;
|
||||
int lettersCount;
|
||||
int topSideRecWidth;
|
||||
int leftSideRecHeight;
|
||||
int bottomSideRecWidth;
|
||||
int rightSideRecHeight;
|
||||
int state;
|
||||
float alpha;
|
||||
int frameCounter;
|
||||
int positionX;
|
||||
int positionY;
|
||||
int lettersCount;
|
||||
int topSideRecWidth;
|
||||
int leftSideRecHeight;
|
||||
int bottomSideRecWidth;
|
||||
int rightSideRecHeight;
|
||||
int state;
|
||||
float alpha;
|
||||
} LogoState;
|
||||
|
||||
typedef struct {
|
||||
Sprite sprite;
|
||||
float scrolling;
|
||||
float scale;
|
||||
float scrollSpeed;
|
||||
Vector2 pos;
|
||||
Sprite sprite;
|
||||
float scrolling;
|
||||
float scale;
|
||||
float scrollSpeed;
|
||||
Vector2 pos;
|
||||
} Background;
|
||||
|
||||
typedef struct {
|
||||
Assets assets;
|
||||
Mouse mouse;
|
||||
Texture2D textures[MENU_TEX_COUNT];
|
||||
Sound sounds[MENU_SOUND_COUNT];
|
||||
Soundtrack soundtracks[MENU_SOUNDTRACK_COUNT];
|
||||
ImageElement board;
|
||||
ImageButton playButton;
|
||||
ImageButton quitButton;
|
||||
ImageButton settingsButton;
|
||||
int menuScale;
|
||||
Background background;
|
||||
Background midground;
|
||||
Background foreground;
|
||||
Assets assets;
|
||||
Mouse mouse;
|
||||
Texture2D textures[MENU_TEX_COUNT];
|
||||
Sound sounds[MENU_SOUND_COUNT];
|
||||
Soundtrack soundtracks[MENU_SOUNDTRACK_COUNT];
|
||||
ImageElement board;
|
||||
ImageButton playButton;
|
||||
ImageButton quitButton;
|
||||
ImageButton settingsButton;
|
||||
int menuScale;
|
||||
Background background;
|
||||
Background midground;
|
||||
Background foreground;
|
||||
} MenuMain;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Button showFPS;
|
||||
Button limitFPS;
|
||||
Button soundtrackOn;
|
||||
typedef struct {
|
||||
Button showFPS;
|
||||
Button limitFPS;
|
||||
Button soundtrackOn;
|
||||
} MenuSettings;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
MenuView menuView;
|
||||
MenuMain menuMain;
|
||||
MenuSettings menuSettings;
|
||||
typedef struct {
|
||||
MenuView menuView;
|
||||
MenuMain menuMain;
|
||||
MenuSettings menuSettings;
|
||||
} MenuState;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Sprite sprite;
|
||||
Rectangle bounds;
|
||||
Shader shader;
|
||||
float time;
|
||||
typedef struct {
|
||||
Sprite sprite;
|
||||
Rectangle bounds;
|
||||
Shader shader;
|
||||
float time;
|
||||
} Floor;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Sprite sprite;
|
||||
Animation animation;
|
||||
Physics physics;
|
||||
float rotation;
|
||||
typedef struct {
|
||||
Sprite sprite;
|
||||
Animation animation;
|
||||
Physics physics;
|
||||
float rotation;
|
||||
} Player;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
BOAT,
|
||||
ENEMIES_TEX_COUNT
|
||||
} enemiesTextureID;
|
||||
typedef enum { BOAT, ENEMIES_TEX_COUNT } enemiesTextureID;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
START,
|
||||
SHIP_COUNT
|
||||
} shipID;
|
||||
typedef enum { START, SHIP_COUNT } shipID;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int id;
|
||||
char* assetPath;
|
||||
int frameSize;
|
||||
int speed0;
|
||||
int speed1;
|
||||
int speed2;
|
||||
int rotationSpeed;
|
||||
}Ship;
|
||||
typedef struct {
|
||||
int id;
|
||||
char *assetPath;
|
||||
int frameSize;
|
||||
int speed0;
|
||||
int speed1;
|
||||
int speed2;
|
||||
int rotationSpeed;
|
||||
} Ship;
|
||||
|
||||
#define MAX_ENEMIES 100
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Config config;
|
||||
int count;
|
||||
Sprite sprite[MAX_ENEMIES];
|
||||
Animation animation[MAX_ENEMIES];
|
||||
Physics physics[MAX_ENEMIES];
|
||||
bool arrived[MAX_ENEMIES];
|
||||
Vector2 destPos[MAX_ENEMIES];
|
||||
typedef struct {
|
||||
Config config;
|
||||
int count;
|
||||
Sprite sprite[MAX_ENEMIES];
|
||||
Animation animation[MAX_ENEMIES];
|
||||
Physics physics[MAX_ENEMIES];
|
||||
bool arrived[MAX_ENEMIES];
|
||||
Vector2 destPos[MAX_ENEMIES];
|
||||
} Enemies;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
FLYING,
|
||||
BIRDS_TEX_COUNT
|
||||
} birdsTextureID;
|
||||
typedef enum { FLYING, BIRDS_TEX_COUNT } birdsTextureID;
|
||||
|
||||
#define MAX_BIRDS 100
|
||||
|
||||
typedef struct {
|
||||
int count;
|
||||
Sprite sprite[MAX_BIRDS];
|
||||
Animation animation[MAX_BIRDS];
|
||||
Physics physics[MAX_BIRDS];
|
||||
bool arrived[MAX_BIRDS];
|
||||
Vector2 destPos[MAX_BIRDS];
|
||||
int count;
|
||||
Sprite sprite[MAX_BIRDS];
|
||||
Animation animation[MAX_BIRDS];
|
||||
Physics physics[MAX_BIRDS];
|
||||
bool arrived[MAX_BIRDS];
|
||||
Vector2 destPos[MAX_BIRDS];
|
||||
} Birds;
|
||||
|
||||
typedef struct {
|
||||
Sprite sprite;
|
||||
Animation animation;
|
||||
Physics physics;
|
||||
Sprite sprite;
|
||||
Animation animation;
|
||||
Physics physics;
|
||||
} Islands;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
Assets assets;
|
||||
PostProcessing postFX[SHADER_COUNT];
|
||||
Soundtrack soundtracks[SOUNDTRACK_COUNT];
|
||||
RenderTexture2D target;
|
||||
Floor floor;
|
||||
Birds birds;
|
||||
Enemies enemies;
|
||||
Islands islands;
|
||||
Mouse mouse;
|
||||
Image image;
|
||||
} GameState;
|
||||
|
||||
typedef struct {
|
||||
View currentView;
|
||||
bool running;
|
||||
bool gameStarted;
|
||||
} State;
|
||||
|
||||
typedef struct {
|
||||
bool showFPS;
|
||||
bool limitFPS;
|
||||
bool soundtrackOn;
|
||||
} Flags;
|
||||
|
||||
typedef struct {
|
||||
Config config;
|
||||
State state;
|
||||
Flags flags;
|
||||
Window window;
|
||||
Font font;
|
||||
LogoState logo;
|
||||
MenuState menu;
|
||||
GameState game;
|
||||
} App;
|
||||
|
||||
#define MAX_PROJECTILES 10
|
||||
typedef struct {
|
||||
Physics physics[MAX_PROJECTILES];
|
||||
bool active[MAX_PROJECTILES];
|
||||
float radius[MAX_PROJECTILES];
|
||||
} Projectile;
|
||||
Physics physics[MAX_PROJECTILES];
|
||||
bool active[MAX_PROJECTILES];
|
||||
float radius[MAX_PROJECTILES];
|
||||
} Projectiles;
|
||||
|
||||
//FUNCTIONS//
|
||||
typedef struct {
|
||||
Assets assets;
|
||||
PostProcessing postFX[SHADER_COUNT];
|
||||
Soundtrack soundtracks[SOUNDTRACK_COUNT];
|
||||
RenderTexture2D target;
|
||||
Floor floor;
|
||||
Birds birds;
|
||||
Enemies enemies;
|
||||
Islands islands;
|
||||
Mouse mouse;
|
||||
Image image;
|
||||
Projectiles projectiles;
|
||||
} GameState;
|
||||
|
||||
typedef struct {
|
||||
View currentView;
|
||||
bool running;
|
||||
bool gameStarted;
|
||||
} State;
|
||||
|
||||
typedef struct {
|
||||
bool showFPS;
|
||||
bool limitFPS;
|
||||
bool soundtrackOn;
|
||||
} Flags;
|
||||
|
||||
typedef struct {
|
||||
Config config;
|
||||
State state;
|
||||
Flags flags;
|
||||
Window window;
|
||||
Font font;
|
||||
LogoState logo;
|
||||
MenuState menu;
|
||||
GameState game;
|
||||
} App;
|
||||
|
||||
// FUNCTIONS//
|
||||
void InitLogo(LogoState *l);
|
||||
void UpdateLogo(LogoState *l, View *currentView, bool *running);
|
||||
void RenderLogo(const LogoState *l, Flags *flags);
|
||||
|
||||
void InitBackground(float scrollSpeed, Background *bg, Texture2D *texture, const TextureAsset *backgroundAsset);
|
||||
void InitBackground(float scrollSpeed, Background *bg, Texture2D *texture,
|
||||
const TextureAsset *backgroundAsset);
|
||||
void UpdateBackground(Background *bg);
|
||||
void RenderBackground(Background *bg);
|
||||
|
||||
void InitMenuMain(MenuMain *m);
|
||||
void UpdateMenuMain(MenuMain *m, State *state, Flags *flags, MenuView *menuView);
|
||||
void UpdateMenuMain(MenuMain *m, State *state, Flags *flags,
|
||||
MenuView *menuView);
|
||||
void RenderMenuMain(MenuMain *m, Font *font, const char *title, Flags *flags);
|
||||
void CleanupMenuMain(MenuMain *m);
|
||||
|
||||
void InitMenuSettings(MenuSettings *s);
|
||||
void UpdateMenuSettings(MenuSettings *s, MenuView *menuView, State *state, Flags *flags);
|
||||
void UpdateMenuSettings(MenuSettings *s, MenuView *menuView, State *state,
|
||||
Flags *flags);
|
||||
void RenderMenuSettings(MenuSettings *s, Flags *flags);
|
||||
void CleanupMenuSettings(MenuSettings *s);
|
||||
|
||||
@@ -280,7 +224,7 @@ void RenderFloor(Floor *floor);
|
||||
void UnloadFloor(Floor *floor);
|
||||
|
||||
playerSpeedID GetPlayerSpeedID(float speed);
|
||||
Player* GetPlayer(void);
|
||||
Player *GetPlayer(void);
|
||||
void CreatePlayer(void);
|
||||
void UpdatePlayer(void);
|
||||
void RenderPlayer(void);
|
||||
@@ -297,6 +241,10 @@ Islands CreateIslands(void);
|
||||
void UpdateIslands(Islands *islands);
|
||||
void RenderIslands(Islands *islands);
|
||||
|
||||
Projectiles CreateProjectiles(void);
|
||||
void UpdateProjectiles(Projectiles *projectiles);
|
||||
void RenderProjectiles(Projectiles *projectiles);
|
||||
|
||||
void InitGame(App *app);
|
||||
void UpdateGame(App *app);
|
||||
void RenderComponents(App *app);
|
||||
@@ -311,4 +259,4 @@ void InitApp(App *app);
|
||||
void UpdateApp(App *app);
|
||||
void CleanupApp(App *app);
|
||||
|
||||
#endif //APPTYPES_H
|
||||
#endif // APPTYPES_H
|
||||
|
||||
@@ -1,56 +1,51 @@
|
||||
#include "app.h"
|
||||
|
||||
void ConfigApp(App* app){
|
||||
InitConfig(&app->config, "config/config.ini");
|
||||
app->state.currentView = GetConfigInt(&app->config, "startView");
|
||||
app->flags.showFPS = GetConfigInt(&app->config, "showFPS");
|
||||
app->flags.limitFPS = GetConfigInt(&app->config, "limitFPS");
|
||||
app->flags.soundtrackOn = GetConfigInt(&app->config, "soundtrackOn");
|
||||
app->window.title = GetConfigString(&app->config, "windowTitle");
|
||||
app->window.width = GetConfigInt(&app->config, "windowWidth");
|
||||
app->window.height = GetConfigInt(&app->config, "windowHeight");
|
||||
void ConfigApp(App *app) {
|
||||
InitConfig(&app->config, "config/config.ini");
|
||||
app->state.currentView = GetConfigInt(&app->config, "startView");
|
||||
app->flags.showFPS = GetConfigInt(&app->config, "showFPS");
|
||||
app->flags.limitFPS = GetConfigInt(&app->config, "limitFPS");
|
||||
app->flags.soundtrackOn = GetConfigInt(&app->config, "soundtrackOn");
|
||||
app->window.title = GetConfigString(&app->config, "windowTitle");
|
||||
app->window.width = GetConfigInt(&app->config, "windowWidth");
|
||||
app->window.height = GetConfigInt(&app->config, "windowHeight");
|
||||
}
|
||||
|
||||
void InitApp(App *app){
|
||||
InitFont(&app->font, GetConfigString(&app->config, "fontPath"));
|
||||
InitLogo(&app->logo);
|
||||
InitMenu(&app->menu);
|
||||
InitGame(app);
|
||||
void InitApp(App *app) {
|
||||
InitFont(&app->font, GetConfigString(&app->config, "fontPath"));
|
||||
InitLogo(&app->logo);
|
||||
InitMenu(&app->menu);
|
||||
InitGame(app);
|
||||
}
|
||||
|
||||
void UpdateApp(App *app){
|
||||
void UpdateApp(App *app) {
|
||||
|
||||
app->state.running = true;
|
||||
app->state.gameStarted = false;
|
||||
app->state.running = true;
|
||||
app->state.gameStarted = false;
|
||||
|
||||
while (app->state.running)
|
||||
{
|
||||
switch (app->state.currentView)
|
||||
{
|
||||
case LOGO:
|
||||
{
|
||||
UpdateLogo(&app->logo, &app->state.currentView, &app->state.running);
|
||||
RenderLogo(&app->logo, &app->flags);
|
||||
}break;
|
||||
case MENU:
|
||||
{
|
||||
UpdateMenu(&app->menu, &app->state, &app->flags);
|
||||
RenderMenu(&app->menu, &app->font, app->window.title, &app->flags);
|
||||
}break;
|
||||
case GAMEPLAY:
|
||||
{
|
||||
UpdateGame(app);
|
||||
RenderGame(app);
|
||||
}break;
|
||||
default: break;
|
||||
}
|
||||
while (app->state.running) {
|
||||
switch (app->state.currentView) {
|
||||
case LOGO: {
|
||||
UpdateLogo(&app->logo, &app->state.currentView, &app->state.running);
|
||||
RenderLogo(&app->logo, &app->flags);
|
||||
} break;
|
||||
case MENU: {
|
||||
UpdateMenu(&app->menu, &app->state, &app->flags);
|
||||
RenderMenu(&app->menu, &app->font, app->window.title, &app->flags);
|
||||
} break;
|
||||
case GAMEPLAY: {
|
||||
UpdateGame(app);
|
||||
RenderGame(app);
|
||||
} break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CleanupApp(App *app){
|
||||
CleanupMenu(&app->menu);
|
||||
CleanupGame(app);
|
||||
CleanupFont(&app->font);
|
||||
CleanUpConfig(&app->config);
|
||||
void CleanupApp(App *app) {
|
||||
CleanupMenu(&app->menu);
|
||||
CleanupGame(app);
|
||||
CleanupFont(&app->font);
|
||||
CleanUpConfig(&app->config);
|
||||
}
|
||||
|
||||
|
||||
+79
-104
@@ -1,145 +1,120 @@
|
||||
#include "app.h"
|
||||
|
||||
const ShaderAsset shaderAssets[SHADER_COUNT] = {
|
||||
{"shaders/postfx.fs"}
|
||||
};
|
||||
const ShaderAsset shaderAssets[SHADER_COUNT] = {{"shaders/postfx.fs"}};
|
||||
|
||||
const SoundtrackAsset soundtrackAssets[SOUNDTRACK_COUNT] = {
|
||||
{"assets/sea.mp3"}
|
||||
};
|
||||
const SoundtrackAsset soundtrackAssets[SOUNDTRACK_COUNT] = {{"assets/sea.mp3"}};
|
||||
|
||||
void InitGame(App *app) {
|
||||
|
||||
void InitGame(App *app)
|
||||
{
|
||||
|
||||
SetRandomSeed(1234);
|
||||
GameState *g = &app->game;
|
||||
g->assets = (Assets){
|
||||
.shaderAssets = shaderAssets,
|
||||
.soundtrackAssets = soundtrackAssets
|
||||
};
|
||||
g->assets = (Assets){.shaderAssets = shaderAssets,
|
||||
.soundtrackAssets = soundtrackAssets};
|
||||
|
||||
for (int i = 0; i < SHADER_COUNT; i++)
|
||||
{
|
||||
g->postFX[i] = CreatePostFX(g->assets.shaderAssets[i].path);
|
||||
for (int i = 0; i < SHADER_COUNT; i++) {
|
||||
g->postFX[i] = CreatePostFX(g->assets.shaderAssets[i].path);
|
||||
}
|
||||
|
||||
for (int i = 0; i < SOUNDTRACK_COUNT; i++)
|
||||
{
|
||||
g->soundtracks[i] = LoadSoundtrack(g->assets.soundtrackAssets[i].path);
|
||||
for (int i = 0; i < SOUNDTRACK_COUNT; i++) {
|
||||
g->soundtracks[i] = LoadSoundtrack(g->assets.soundtrackAssets[i].path);
|
||||
}
|
||||
|
||||
|
||||
g->target = LoadRenderTexture(app->window.width, app->window.height);
|
||||
|
||||
CreatePlayer();
|
||||
Player* player = GetPlayer();
|
||||
Player *player = GetPlayer();
|
||||
CreateCamera(player->physics.position, 10.0f);
|
||||
g->birds = CreateBirds();
|
||||
g->enemies = CreateEnemies();
|
||||
g->islands = CreateIslands();
|
||||
g->floor = CreateFloor();
|
||||
g->projectiles = CreateProjectiles();
|
||||
|
||||
Texture2D mouseTexture = LoadTexture("assets/mouse.png");
|
||||
g->mouse = CreateMouse(0.10f, 5.0f, 10.0f, &mouseTexture);
|
||||
}
|
||||
|
||||
void StartGame(App *app)
|
||||
{
|
||||
if(!app->state.gameStarted){
|
||||
app->state.gameStarted = true;
|
||||
}
|
||||
void StartGame(App *app) {
|
||||
if (!app->state.gameStarted) {
|
||||
app->state.gameStarted = true;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateGame(App *app) {
|
||||
GameState *g = &app->game;
|
||||
if (app->flags.limitFPS) {
|
||||
SetTargetFPS(60);
|
||||
} else {
|
||||
SetTargetFPS(0);
|
||||
}
|
||||
|
||||
void UpdateGame(App *app)
|
||||
{
|
||||
GameState *g = &app->game;
|
||||
if (app->flags.limitFPS){
|
||||
SetTargetFPS(60);
|
||||
} else {
|
||||
SetTargetFPS(0);
|
||||
}
|
||||
StartGame(app);
|
||||
|
||||
StartGame(app);
|
||||
OnEscapeChangeView(app, MENU);
|
||||
OnWindowClosedStoppApp(app);
|
||||
|
||||
OnEscapeChangeView(app, MENU);
|
||||
OnWindowClosedStoppApp(app);
|
||||
for (int i = 0; i < SHADER_COUNT; i++) {
|
||||
UpdatePostFX(&g->postFX[i]);
|
||||
}
|
||||
for (int i = 0; i < SOUNDTRACK_COUNT; i++) {
|
||||
UpdateSoundtrack(&g->soundtracks[i], app->flags.soundtrackOn);
|
||||
}
|
||||
|
||||
for (int i = 0; i < SHADER_COUNT; i++)
|
||||
{
|
||||
UpdatePostFX(&g->postFX[i]);
|
||||
}
|
||||
for (int i = 0; i < SOUNDTRACK_COUNT; i++)
|
||||
{
|
||||
UpdateSoundtrack(&g->soundtracks[i], app->flags.soundtrackOn);
|
||||
}
|
||||
|
||||
UpdateMouse(&g->mouse);
|
||||
Player* player = GetPlayer();
|
||||
UpdateCamera2D(&player->physics.position, &g->mouse);
|
||||
UpdateFloor(&g->floor);
|
||||
UpdatePlayer();
|
||||
UpdateBirds(&g->birds);
|
||||
UpdateEnemies(&g->enemies);
|
||||
UpdateIslands(&g->islands);
|
||||
UpdateMouse(&g->mouse);
|
||||
Player *player = GetPlayer();
|
||||
UpdateCamera2D(&player->physics.position, &g->mouse);
|
||||
UpdateFloor(&g->floor);
|
||||
UpdatePlayer();
|
||||
UpdateBirds(&g->birds);
|
||||
UpdateEnemies(&g->enemies);
|
||||
UpdateIslands(&g->islands);
|
||||
}
|
||||
|
||||
void RenderComponents(App *app)
|
||||
{
|
||||
GameState *g = &app->game;
|
||||
RenderFloor(&g->floor);
|
||||
RenderPlayer();
|
||||
RenderEnemies(&g->enemies);
|
||||
RenderBirds(&g->birds);
|
||||
RenderIslands(&g->islands);
|
||||
void RenderComponents(App *app) {
|
||||
GameState *g = &app->game;
|
||||
RenderFloor(&g->floor);
|
||||
RenderPlayer();
|
||||
RenderEnemies(&g->enemies);
|
||||
RenderBirds(&g->birds);
|
||||
RenderIslands(&g->islands);
|
||||
}
|
||||
|
||||
void RenderGame(App *app)
|
||||
{
|
||||
GameState *g = &app->game;
|
||||
|
||||
BeginTextureMode(g->target);
|
||||
ClearBackground(BLACK);
|
||||
Camera2D *camera = GetCamera();
|
||||
BeginMode2D(*camera);
|
||||
RenderComponents(app);
|
||||
EndMode2D();
|
||||
DrawTextureRec
|
||||
(
|
||||
g->mouse.cursorTexture,
|
||||
(Rectangle){0, 0, g->mouse.cursorTexture.width, g->mouse.cursorTexture.height},
|
||||
(Vector2){g->mouse.screenPosition.x, g->mouse.screenPosition.y},
|
||||
WHITE
|
||||
);
|
||||
EndTextureMode();
|
||||
void RenderGame(App *app) {
|
||||
GameState *g = &app->game;
|
||||
|
||||
BeginDrawing();
|
||||
ClearBackground(BLACK);
|
||||
for (int i = 0; i < SHADER_COUNT; i++)
|
||||
{
|
||||
RenderPostFX(&g->postFX[i], &g->target);
|
||||
}
|
||||
BeginTextureMode(g->target);
|
||||
ClearBackground(BLACK);
|
||||
Camera2D *camera = GetCamera();
|
||||
BeginMode2D(*camera);
|
||||
RenderComponents(app);
|
||||
EndMode2D();
|
||||
DrawTextureRec(
|
||||
g->mouse.cursorTexture,
|
||||
(Rectangle){0, 0, g->mouse.cursorTexture.width,
|
||||
g->mouse.cursorTexture.height},
|
||||
(Vector2){g->mouse.screenPosition.x, g->mouse.screenPosition.y}, WHITE);
|
||||
EndTextureMode();
|
||||
|
||||
if (app->flags.showFPS)
|
||||
{
|
||||
DrawFPS(10, 10);
|
||||
}
|
||||
BeginDrawing();
|
||||
ClearBackground(BLACK);
|
||||
for (int i = 0; i < SHADER_COUNT; i++) {
|
||||
RenderPostFX(&g->postFX[i], &g->target);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
if (app->flags.showFPS) {
|
||||
DrawFPS(10, 10);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
}
|
||||
|
||||
void CleanupGame(App *app)
|
||||
{
|
||||
GameState *g = &app->game;
|
||||
for (int i = 0; i < SHADER_COUNT; i++)
|
||||
{
|
||||
UnloadPostFX(&g->postFX[i]);
|
||||
}
|
||||
for (int i = 0; i < SOUNDTRACK_COUNT; i++)
|
||||
{
|
||||
UnloadMusicStream(g->soundtracks[i].music);
|
||||
}
|
||||
UnloadRenderTexture(g->target);
|
||||
void CleanupGame(App *app) {
|
||||
GameState *g = &app->game;
|
||||
for (int i = 0; i < SHADER_COUNT; i++) {
|
||||
UnloadPostFX(&g->postFX[i]);
|
||||
}
|
||||
for (int i = 0; i < SOUNDTRACK_COUNT; i++) {
|
||||
UnloadMusicStream(g->soundtracks[i].music);
|
||||
}
|
||||
UnloadRenderTexture(g->target);
|
||||
}
|
||||
|
||||
|
||||
+27
-35
@@ -1,47 +1,39 @@
|
||||
#include "app.h"
|
||||
|
||||
const TextureAsset islandsTextureAssets[ISLANDS_TEX_COUNT] = {
|
||||
{"assets/island.png", 16.0f, 16.0f, 0.0f}
|
||||
};
|
||||
{"assets/island.png", 16.0f, 16.0f, 0.0f}};
|
||||
|
||||
Islands CreateIslands(void){
|
||||
TextureAsset islandAsset = islandsTextureAssets[ISLAND];
|
||||
Texture2D texture = LoadTexture(islandAsset.path);
|
||||
float frameWidth = islandAsset.frameWidth;
|
||||
float rotation = islandAsset.rotation;
|
||||
|
||||
Sprite islandSprite = {
|
||||
.texture = texture,
|
||||
.frameSize = {frameWidth, frameWidth},
|
||||
.sourceRec = {0.0f, 0.0f, frameWidth, frameWidth},
|
||||
.destRec = {GetScreenWidth()/2, 0.0f, frameWidth, frameWidth},
|
||||
.origin = {frameWidth / 2, frameWidth / 2},
|
||||
.rotation = rotation,
|
||||
.color = WHITE
|
||||
};
|
||||
Islands CreateIslands(void) {
|
||||
TextureAsset islandAsset = islandsTextureAssets[ISLAND];
|
||||
Texture2D texture = LoadTexture(islandAsset.path);
|
||||
float frameWidth = islandAsset.frameWidth;
|
||||
float rotation = islandAsset.rotation;
|
||||
|
||||
Physics islandPhysics = {
|
||||
.position = (Vector2){-100.0f, 0.0f},
|
||||
.direction = (Vector2){0.0f, 0.0f},
|
||||
.speed = 10.0f
|
||||
};
|
||||
Sprite islandSprite = {
|
||||
.texture = texture,
|
||||
.frameSize = {frameWidth, frameWidth},
|
||||
.sourceRec = {0.0f, 0.0f, frameWidth, frameWidth},
|
||||
.destRec = {GetScreenWidth() / 2, 0.0f, frameWidth, frameWidth},
|
||||
.origin = {frameWidth / 2, frameWidth / 2},
|
||||
.rotation = rotation,
|
||||
.color = WHITE};
|
||||
|
||||
return (Islands){
|
||||
.sprite = islandSprite,
|
||||
.physics = islandPhysics
|
||||
};
|
||||
|
||||
Physics islandPhysics = {.position = (Vector2){-100.0f, 0.0f},
|
||||
.direction = (Vector2){0.0f, 0.0f},
|
||||
.speed = 10.0f};
|
||||
|
||||
return (Islands){.sprite = islandSprite, .physics = islandPhysics};
|
||||
}
|
||||
|
||||
void UpdateIslands(Islands *islands){
|
||||
|
||||
UpdatePhysics(&islands->physics, (Vector2){0.0f,0.0f});
|
||||
void UpdateIslands(Islands *islands) {
|
||||
|
||||
UpdatePhysics(&islands->physics, (Vector2){0.0f, 0.0f});
|
||||
UpdateSpriteDestRec(&islands->sprite, &islands->physics.position);
|
||||
UpdateAnimation(&islands->animation, GetFrameTime());
|
||||
UpdateSpriteSourceRec(&islands->sprite, &(Vector2){islands->sprite.frameSize.x * islands->animation.currentFrame, islands->sprite.frameSize.y});
|
||||
}
|
||||
|
||||
void RenderIslands(Islands *islands){
|
||||
RenderSprite(&islands->sprite);
|
||||
UpdateSpriteSourceRec(
|
||||
&islands->sprite,
|
||||
&(Vector2){islands->sprite.frameSize.x * islands->animation.currentFrame,
|
||||
islands->sprite.frameSize.y});
|
||||
}
|
||||
|
||||
void RenderIslands(Islands *islands) { RenderSprite(&islands->sprite); }
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
#include "app.h"
|
||||
|
||||
Projectiles CreateProjectiles(void) {}
|
||||
|
||||
void UpdateProjectiles(Projectiles *projectiles) {}
|
||||
|
||||
void RenderProjectiles(Projectiles *projectiles) {}
|
||||
@@ -0,0 +1,7 @@
|
||||
#include "app.h"
|
||||
|
||||
Ship InitShip(int shipID) {
|
||||
Config config;
|
||||
InitConfig(&config, "config/ships.ini");
|
||||
Ship ship;
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
#include "app.h"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user