Files

43 lines
1.2 KiB
C

#ifndef ENGINE_GUI_H
#define ENGINE_GUI_H
#include <raylib.h>
#include <stdbool.h>
#include "engineSprite.h"
typedef struct {
Sprite sprite;
Vector2 notClicked;
Vector2 hover;
Vector2 clicked;
bool isHovered;
bool isClicked;
} ImageButton;
typedef struct {
Sprite sprite;
} ImageElement;
typedef struct {
Rectangle rec;
char *text;
} Button;
ImageButton CreateImageButton(Texture2D *texture, const TextureAsset *asset, Vector2 *source,
Vector2 *clicked, Vector2 *hover, Rectangle *destRec);
ImageButton CreateMenuButton(Texture2D *texture, const TextureAsset *asset, int textureRow,
int screenRank, int buttonWidth, int buttonHeight,
Vector2 windowCenter, int buttonSpacing);
ImageElement CreateImageElement(Texture2D *texture, const TextureAsset *asset, Vector2 *source,
Rectangle *destRec);
int isImageButtonClicked(ImageButton *b, Sound soundHover, Sound soundClick);
void renderImageButton(ImageButton *b);
void renderImageElement(ImageElement *e);
Button initButton(char *text, Vector2 dimensions, Vector2 position);
int isButtonClicked(Button *b);
void renderButton(Button *b);
#endif