Files
sinbad/scripts/main.c
T
2025-02-03 11:19:50 +01:00

238 lines
7.9 KiB
C

#include <raylib.h>
// WHITE, Color,
// KEY_RIGHT, KEY_LEFT, KEY_DOWN, KEY_UP, IsKeyDown(),
// InitWindow(), SetTargetFPS(), WindowShouldClose(), GetFrameTime(), CloseWindow()
// Music, InitAudioDevice(), LoadMusicStream(), PlayMusicStream(), UpdateMusicStream(), UnloadMusicStream(), CloseAudioDevice(),
// Texture2D, Rectangle, Vector2, LoadTexture(), DrawTexturePro(), UnloadTexture(),
// BeginDrawing(), EndDrawing(), ClearBackground(),
// Camera2D, BeginMode2D(), EndMode2D()
#include <raymath.h> // Vector2Length(), Vector2Normalize(), Vector2Add(), Vector2Scale(), Lerp()
#include <stdlib.h> // rand(), srand(), malloc()
#include <time.h> // time()
#include <string.h> // memcpy()
#include "sprite.h"
#include "animsprite.h"
#include "tilesprite.h"
#include "vector.h"
#include "object.h"
// Structs
typedef struct {
AnimSprite animSprite;
Vector2 position;
Vector2 direction;
float velocity;
} Player;
typedef struct {
AnimSprite animSprite;
Vector2 position;
Vector2 direction;
float velocity;
Object targetFlower;
Object hive;
} Bee;
// Pure functions
void Move(Vector2 *position, Vector2 *direction, float *velocity, float *rotation) {
if(Vector2Length(*direction) <= 0.0f){
return;
}
float targetRotation = (float)atan2(direction->y, direction->x) * (180.0f / PI) + 90.0f;
*rotation = Lerp(*rotation, targetRotation, 0.1f);
*position = Vector2Add(*position, Vector2Scale(*direction, *velocity * GetFrameTime()));
}
// Mutator Functions
void GetDirectionFromInput(Vector2 *direction){
*direction = (Vector2){0.0f, 0.0f};
if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)){ direction->x += 1.0f; }
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)){ direction->x -= 1.0f; }
if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)){ direction->y += 1.0f; }
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)){ direction->y -= 1.0f; }
if (Vector2Length(*direction) > 0.0f) { *direction = Vector2Normalize(*direction); }
}
void UpdateCamera2DTarget(Camera2D *camera, Vector2 *position, const float smoothness){
camera->target = Vector2Lerp(camera->target, *position, smoothness * GetFrameTime());
}
// Main
int main(void)
{
// Load
// SetConfigFlags(FLAG_VSYNC_HINT);
InitWindow(1280, 720, "The Last Hive");
InitAudioDevice();
Music music = LoadMusicStream("assets/beez.mp3");
PlayMusicStream(music);
TileSprite floor = {
.sprite = {
.texture = LoadTexture("assets/grass.png"),
.frameSize = {16.0f,16.0f},
.sourceRec = { 0.0f, 0.0f, 16.0f, 16.0f},
.destRec = {0.0f, 0.0f, 16.0f, 16.0f},
.origin = {8.0f, 8.0f},
.rotation = 0.0f,
.color = WHITE
},
.bounds = {0.0f,0.0f,0.0f,0.0f}
};
Object hive = {
.sprite = {
.texture = LoadTexture("assets/hive.png"),
.frameSize = {32.0f,32.0f},
.sourceRec = {0.0f, 0.0f, 32.0f, 32.0f},
.destRec = {0.0f, 0.0f, 32.0f, 32.0f},
.origin = {16.0f, 16.0f},
.rotation = 0.0f,
.color = WHITE
},
.position = (Vector2){0.0f,0.0f}
};
Texture2D flower = LoadTexture("assets/flower.png");
ObjectArray flowers = CreateObjectArray(&(Object){
.sprite = {
.texture = flower,
.frameSize = {16.0f, 16.0f},
.sourceRec = {0.0f, 0.0f, 16.0f, 16.0f},
.destRec = {0.0f, 0.0f, 16.0f, 16.0f},
.origin = {8.0f, 8.0f},
.rotation = 45.0f,
.color = WHITE
},
.position = {0.0f, 0.0f}
}, 300);
if (!flowers.data) {
printf("Memory allocation failed.\n");
exit(1);
}
Rectangle flowerField = {-50.0f, -50.0f, 100.0f, 100.0f};
SetRandomPositionForObjectArray(&flowers, flowerField);
Player player = {
.animSprite = {
.sprite = {
.texture = LoadTexture("assets/character_bee.png"),
.frameSize = {16.0f, 16.0f},
.sourceRec = {0.0f, 0.0f, 16.0f, 16.0f},
.destRec = {0.0f, 0.0f, 16.0f, 16.0f},
.origin = {8.0f, 8.0f},
.rotation = 0.0f,
.color = WHITE
},
.currentFrame = 0,
.maxFrame = 4,
.framesCounter = 0,
.framesSpeed = 10,
.isVertical = true,
.animTimer = 0.0f
},
.position = hive.position,
.direction = (Vector2){0.0f,0.0f},
.velocity = 50.0f
};
Bee bee1 = {
.animSprite = {
.sprite = {
.texture = LoadTexture("assets/character_bee.png"),
.frameSize = {16.0f, 16.0f},
.sourceRec = {0.0f, 0.0f, 16.0f, 16.0f},
.destRec = {0.0f, 0.0f, 16.0f, 16.0f},
.origin = {8.0f, 8.0f},
.rotation = 0.0f,
.color = WHITE
},
.currentFrame = 0,
.maxFrame = 4,
.framesCounter = 0,
.framesSpeed = 10,
.isVertical = true,
.animTimer = 0.0f
},
.position = hive.position,
.direction = (Vector2){0.0f,0.0f},
.velocity = 5.0f,
.targetFlower = *GetRandomObject(&flowers),
.hive = hive
};
Camera2D camera = {
.offset = (Vector2){GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f},
.target = player.position,
.rotation = 0.0f,
.zoom = 10.0f
};
// Update & Render
while (!WindowShouldClose())
{
// Update
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
Vector2 mouseWorldPos = GetScreenToWorld2D(GetMousePosition(), camera);
AddObjectToArray(&flowers, flowers.prototype, mouseWorldPos);
}
UpdateMusicStream(music);
UpdateTileSpriteBounds(&floor, &camera);
GetDirectionFromInput(&player.direction);
Move(&player.position, &player.direction, &player.velocity, &player.animSprite.sprite.rotation);
UpdateSpriteDestRec(&player.animSprite.sprite, &player.position);
UpdateAnimSprite(&player.animSprite);
const float tolerance = 1.0f; // Adjust as needed
if (fabs(bee1.position.x - bee1.targetFlower.position.x) < tolerance &&
fabs(bee1.position.y - bee1.targetFlower.position.y) < tolerance) {
bee1.velocity = 0.0f;
} else {
Move(&bee1.position, &bee1.direction, &bee1.velocity, &bee1.animSprite.sprite.rotation);
bee1.direction = GetDirectionToObject(&bee1.targetFlower, bee1.position);
}
UpdateSpriteDestRec(&bee1.animSprite.sprite, &bee1.position);
UpdateAnimSprite(&bee1.animSprite);
UpdateCamera2DTarget(&camera, &player.position, 5.0f);
float wheel = GetMouseWheelMove();
if (wheel != 0)
{
float zoomSpeed = 0.10f;
float scaleFactor = 1.0f + (zoomSpeed*fabsf(wheel));
if (wheel < 0) scaleFactor = 1.0f/scaleFactor;
float targetZoom = Clamp(camera.zoom*scaleFactor, 5.0f, 10.0f);
camera.zoom = Lerp(camera.zoom, targetZoom, 0.1f);
}
// Render
BeginDrawing();
ClearBackground(BLACK);
BeginMode2D(camera);
RenderTileSprite(&floor);
RenderSprite(&hive.sprite);
RenderObjectArray(&flowers);
RenderSprite(&bee1.animSprite.sprite);
RenderSprite(&player.animSprite.sprite);
EndMode2D();
DrawFPS(10,10);
EndDrawing();
}
// Unload
UnloadTexture(floor.sprite.texture);
UnloadTexture(hive.sprite.texture);
UnloadTexture(flower);
UnloadTexture(bee1.animSprite.sprite.texture);
UnloadTexture(player.animSprite.sprite.texture);
UnloadMusicStream(music);
free(flowers.data);
// Close
CloseAudioDevice();
CloseWindow();
return 0;
}