Files
sinbad/external/engine/camera.h
T
2025-04-12 12:46:00 +02:00

32 lines
1020 B
C

#ifndef CAMERA_H
#define CAMERA_H
#include "input.h"
#include <raymath.h>
Camera2D CreateCamera(int windowWidth, int windowHeight, Vector2 playerPosition, float initZoom){
return (Camera2D){
.offset = (Vector2){windowWidth / 2.0f, windowHeight / 2.0f},
.target = playerPosition,
.rotation = 0.0f,
.zoom = initZoom
};
}
void UpdateCameraTarget(Camera2D *camera, Vector2 *position, const float smoothness){
camera->target = Vector2Lerp(camera->target, *position, smoothness * GetFrameTime());
}
void UpdateCameraZoom(Camera2D *camera, const float *scaleFactor, const float *minZoom, const float *maxZoom){
float targetZoom = Clamp(camera->zoom * *scaleFactor, *minZoom, *maxZoom);
camera->zoom = Lerp(camera->zoom, targetZoom, 0.1f);
}
void UpdateCamera2D(Camera2D* camera, Vector2* position, Mouse* mouse){
UpdateCameraTarget(camera, position, 5.0f);
UpdateCameraZoom(camera, &mouse->scaleFactor, &mouse->minZoom, &mouse->maxZoom);
}
#endif // CAMERA_H