15 lines
231 B
GLSL
15 lines
231 B
GLSL
#version 330
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in vec3 vertexPosition;
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in vec2 vertexTexCoord;
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in vec4 vertexColor;
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out vec2 fragWorldPos;
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uniform mat4 mvp;
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void main()
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{
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fragWorldPos = vertexPosition.xy;
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gl_Position = mvp * vec4(vertexPosition, 1.0);
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}
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