Files
sinbad/include/engineCamera.h
T

15 lines
524 B
C

#ifndef ENGINE_CAMERA_H
#define ENGINE_CAMERA_H
#include "engineInput.h"
#include <raylib.h>
Rectangle GetCameraRectangle(Camera2D *camera);
Camera2D CreateCamera(Vector2 playerPosition, float initZoom);
void UpdateCameraTarget(Camera2D *camera, Vector2 *position, const float smoothness);
void UpdateCameraZoom(Camera2D *camera, const float *scaleFactor, const float *minZoom,
const float *maxZoom);
void UpdateCamera2D(Camera2D *camera, Vector2 *position, Mouse *mouse);
#endif // ENGINE_CAMERA_H