Files
sinbad/include/menuassets.h
T

45 lines
1.2 KiB
C

#ifndef MENUASSETS_H
#define MENUASSETS_H
#include <asset.h>
typedef enum
{
MENU_CURSOR_TEX,
MENU_BIG_BUTTONS_TEX,
MENU_BOARD_TEX,
MENU_CLOUD_BACKGROUND,
MENU_CLOUD_MIDGROUND,
MENU_CLOUD_FOREGROUND,
MENU_TEX_COUNT
} MenuTextureID;
const TextureAsset menuTextureAssets[MENU_TEX_COUNT] = {
{"assets/SproutLandsUI/Spritesheets/Mouse sprites/TriangleMouseicon1.png", 16.0f, 16.0f, 0.0f},
{"assets/SproutLandsUI/Spritesheets/UIBigPlayButtonHover2.png", 288.0f/3, 96.0f/3, 0.0f},
{"assets/SproutLandsUI/Spritesheets/Settingmenu.png", 128.0f, 144.0f, 0.0f},
{"assets/Clouds/Clouds1/1.png", 576.0f, 324.0f, 0.0f},
{"assets/Clouds/Clouds1/2.png", 576.0f, 324.0f, 0.0f},
{"assets/Clouds/Clouds1/4.png", 576.0f, 324.0f, 0.0f}};
typedef enum
{
MENU_MUSIC,
MENU_SOUNDTRACK_COUNT
} MenuSoundtrackID;
const SoundtrackAsset menuSoundtrackAssets[MENU_SOUNDTRACK_COUNT] = {
{"assets/merrygoround.wav"}};
typedef enum
{
HOVER_SOUND,
CLICK_SOUND,
MENU_SOUND_COUNT
} MenuSoundID;
const SoundAsset menuSoundAssets[MENU_SOUND_COUNT] = {
{"assets/audio/WAV/Minimalist1.wav"},
{"assets/audio/WAV/Abstract1.wav"}};
#endif // MENUASSETS_H