refactor: make UpdateSpriteRotation more generic
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+2
-7
@@ -13,14 +13,9 @@ void UpdateSpriteDestRec(Sprite *sprite, const Vector2 *vector)
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sprite->destRec.y = vector->y;
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}
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void UpdateSpriteRotation(Sprite *sprite, Vector2 *vector)
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void UpdateSpriteRotation(Sprite *sprite, float rotation)
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{
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if (Vector2Length(*vector) <= 0.0f)
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{
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return;
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}
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float targetRotation = (float)atan2(vector->y, vector->x) * (180.0f / PI) + 90.0f;
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sprite->rotation = Lerp(sprite->rotation, targetRotation, 0.1f);
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sprite->rotation = Lerp(sprite->rotation, rotation, 0.1f);
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}
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void RenderSprite(const Sprite *sprite)
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