687 B
687 B
- enums for other assets
- Player animation for tools and switching
- Timer Class (init, activate, deactivate, update) for the engine and for player animation with tools 53:50 https://www.youtube.com/watch?v=T4IX36sP_0c&t=1924s
- Change UI textures
- Change Map texture and change to non procedural map (Tilemap with tiled and tmx)
- Gameplay UI
- Init values should be stored in a seperate file and loaded. When clicking new game game should reload all init values
- Create layers enum and render layers in their order. removes code order rendering. Group same layer (z) height object in one layer
- Fix asset include rotation temporary fix with 180